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authorRoland Scheidegger <[email protected]>2014-08-28 15:54:52 +0200
committerRoland Scheidegger <[email protected]>2014-08-30 01:17:46 +0200
commit85d4cc479050fbedf194d5d89f63e5fd0309f22c (patch)
tree1317ca1e225f5b17feb7b0ff658e8c0e528c9d00 /src/mesa/swrast/s_renderbuffer.h
parent7c73ee677f162f5308020f0a25ba39d1682927fd (diff)
mesa: fix fallback texture for cube map array
mesa was creating a cube map array texture with just one layer, which is not legal. This caused an assertion failure when using that texture later in llvmpipe (when enabling cube map arrays) since it verifies the number of layers in the view is divisible by 6 (the sampling code might well crash randomly otherwise) with piglit glsl-resource-not-bound CubeArray -fbo -auto. v2: use appropriately sized texel array... Reviewed-by: Ian Romanick <[email protected]> (v1)
Diffstat (limited to 'src/mesa/swrast/s_renderbuffer.h')
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