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authorBrian Paul <[email protected]>2012-01-16 10:55:25 -0700
committerBrian Paul <[email protected]>2012-01-24 14:12:14 -0700
commit7d1ddec92168e9b6ead0da80b18364a75f9a85e6 (patch)
treeb6ea2d9bad4e6401f9dda0b205484a4759bdabb4 /src/mesa/swrast/s_renderbuffer.c
parent14da67d9b9b9e30740ef1687c3952a0b5e8b0a54 (diff)
mesa: use gl_renderbuffer::Map for all depth/stencil accesses
Instead of using the obsolete gl_renderbuffer::Data field. Color buffer are still accessed through GetRow/PutRow().
Diffstat (limited to 'src/mesa/swrast/s_renderbuffer.c')
0 files changed, 0 insertions, 0 deletions