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author | Brian Paul <[email protected]> | 2012-01-16 10:55:25 -0700 |
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committer | Brian Paul <[email protected]> | 2012-01-24 14:12:14 -0700 |
commit | 7d1ddec92168e9b6ead0da80b18364a75f9a85e6 (patch) | |
tree | b6ea2d9bad4e6401f9dda0b205484a4759bdabb4 /src/mesa/swrast/s_renderbuffer.c | |
parent | 14da67d9b9b9e30740ef1687c3952a0b5e8b0a54 (diff) |
mesa: use gl_renderbuffer::Map for all depth/stencil accesses
Instead of using the obsolete gl_renderbuffer::Data field.
Color buffer are still accessed through GetRow/PutRow().
Diffstat (limited to 'src/mesa/swrast/s_renderbuffer.c')
0 files changed, 0 insertions, 0 deletions