diff options
author | Brian Paul <[email protected]> | 2012-01-16 12:35:45 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-01-24 14:12:30 -0700 |
commit | f2479530b8be3866c234ac759a7fa84e634dd1aa (patch) | |
tree | 5d80f2937bfb46f55726e4e094b4694a641f1410 /src/mesa/swrast/s_renderbuffer.c | |
parent | 34988272d9c7a889a26bb8bdcb841d44797a5dd6 (diff) |
swrast: allocate swrast_renderbuffers instead of gl_renderbuffers
Diffstat (limited to 'src/mesa/swrast/s_renderbuffer.c')
-rw-r--r-- | src/mesa/swrast/s_renderbuffer.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_renderbuffer.c b/src/mesa/swrast/s_renderbuffer.c index 52697f2ac75..af02b02f1ba 100644 --- a/src/mesa/swrast/s_renderbuffer.c +++ b/src/mesa/swrast/s_renderbuffer.c @@ -259,7 +259,7 @@ add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, assert(fb->Attachment[b].Renderbuffer == NULL); - rb = _mesa_new_renderbuffer(ctx, 0); + rb = ctx->Driver.NewRenderbuffer(ctx, 0); if (!rb) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); return GL_FALSE; @@ -297,7 +297,7 @@ add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL); - rb = _mesa_new_renderbuffer(ctx, 0); + rb = _swrast_new_soft_renderbuffer(ctx, 0); if (!rb) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer"); return GL_FALSE; @@ -342,7 +342,7 @@ add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL); - rb = _mesa_new_renderbuffer(ctx, 0); + rb = _swrast_new_soft_renderbuffer(ctx, 0); if (!rb) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer"); return GL_FALSE; @@ -367,7 +367,7 @@ add_depth_stencil_renderbuffer(struct gl_context *ctx, assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL); assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL); - rb = _mesa_new_renderbuffer(ctx, 0); + rb = _swrast_new_soft_renderbuffer(ctx, 0); if (!rb) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer"); return GL_FALSE; @@ -406,7 +406,7 @@ add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL); - rb = _mesa_new_renderbuffer(ctx, 0); + rb = _swrast_new_soft_renderbuffer(ctx, 0); if (!rb) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); return GL_FALSE; @@ -446,7 +446,7 @@ add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, assert(numBuffers <= MAX_AUX_BUFFERS); for (i = 0; i < numBuffers; i++) { - struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0); + struct gl_renderbuffer *rb = _swrast_new_soft_renderbuffer(ctx, 0); assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL); |