diff options
author | Brian Paul <[email protected]> | 2005-10-04 14:49:30 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2005-10-04 14:49:30 +0000 |
commit | 14c38b8f4f1f3ffaf955fb4de4cb36a5f10d2bb2 (patch) | |
tree | 6f5ae0ec4161ebbe2faa165fe381a00c93ba6439 /src/mesa/swrast/s_readpix.c | |
parent | eb063cfa386ccf64e01be2fc6e6a44f702d19da5 (diff) |
Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer
operations.
Diffstat (limited to 'src/mesa/swrast/s_readpix.c')
-rw-r--r-- | src/mesa/swrast/s_readpix.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 870242e8557..1d83dbf1dcf 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -101,7 +101,7 @@ read_depth_pixels( GLcontext *ctx, bias_or_scale = ctx->Pixel.DepthBias != 0.0 || ctx->Pixel.DepthScale != 1.0; - if (type == GL_UNSIGNED_SHORT && rb->DepthBits == 16 + if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16 && !bias_or_scale && !packing->SwapBytes) { /* Special case: directly read 16-bit unsigned depth values. */ GLint j; @@ -113,7 +113,7 @@ read_depth_pixels( GLcontext *ctx, rb->GetRow(ctx, rb, width, x, y, dest); } } - else if (type == GL_UNSIGNED_INT && rb->DepthBits == 24 + else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24 && !bias_or_scale && !packing->SwapBytes) { /* Special case: directly read 24-bit unsigned depth values. */ GLint j; @@ -131,7 +131,7 @@ read_depth_pixels( GLcontext *ctx, } } } - else if (type == GL_UNSIGNED_INT && rb->DepthBits == 32 + else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32 && !bias_or_scale && !packing->SwapBytes) { /* Special case: directly read 32-bit unsigned depth values. */ GLint j; @@ -437,7 +437,8 @@ read_depth_stencil_pixels(GLcontext *ctx, _swrast_read_stencil_span(ctx, stencilRb, width, x, y + i, stencilVals); - if (!scaleOrBias && !stencilTransfer && depthRb->DepthBits == 24) { + if (!scaleOrBias && !stencilTransfer + && ctx->ReadBuffer->Visual.depthBits == 24) { /* ideal case */ GLuint zVals[MAX_WIDTH]; /* 24-bit values! */ GLint j; |