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authorBrian Paul <[email protected]>2005-11-16 04:09:26 +0000
committerBrian Paul <[email protected]>2005-11-16 04:09:26 +0000
commit1a5f1bdb428ea3ded1e77796590014f89fe78f77 (patch)
treef0acd33352c709acb37c8b279a3251d3c46ebace /src/mesa/swrast/s_readpix.c
parent909e8a7abbce61de467e059d9be57a1f32a3d344 (diff)
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
Diffstat (limited to 'src/mesa/swrast/s_readpix.c')
-rw-r--r--src/mesa/swrast/s_readpix.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c
index 1d83dbf1dcf..ace8519d610 100644
--- a/src/mesa/swrast/s_readpix.c
+++ b/src/mesa/swrast/s_readpix.c
@@ -86,7 +86,7 @@ read_depth_pixels( GLcontext *ctx,
const struct gl_pixelstore_attrib *packing )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
GLboolean bias_or_scale;
/* clipping should have been done already */
@@ -168,7 +168,7 @@ read_stencil_pixels( GLcontext *ctx,
const struct gl_pixelstore_attrib *packing )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ struct gl_renderbuffer *rb = fb->_StencilBuffer;
GLint j;
ASSERT(rb);
@@ -422,8 +422,8 @@ read_depth_stencil_pixels(GLcontext *ctx,
struct gl_renderbuffer *depthRb, *stencilRb;
GLint i;
- depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+ depthRb = ctx->ReadBuffer->_DepthBuffer;
+ stencilRb = ctx->ReadBuffer->_StencilBuffer;
ASSERT(depthRb);
ASSERT(stencilRb);