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authorKeith Whitwell <[email protected]>2005-05-04 11:44:44 +0000
committerKeith Whitwell <[email protected]>2005-05-04 11:44:44 +0000
commit47b29f511a8e917c65536fde90397d54d2ad23d3 (patch)
treec8db61607defe55b4540af3e4614df9831d2021d /src/mesa/swrast/s_pointtemp.h
parentc3f764f7bb5a0571ddb0bc8b37aff9d663188d79 (diff)
Add a facility to route all rasterization through a fragment program
which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode.
Diffstat (limited to 'src/mesa/swrast/s_pointtemp.h')
-rw-r--r--src/mesa/swrast/s_pointtemp.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index ef48d239ec4..b0c110f3007 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -120,7 +120,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#endif
#if FLAGS & TEXTURE
span->arrayMask |= SPAN_TEXTURE;
- if (ctx->FragmentProgram._Enabled) {
+ if (ctx->FragmentProgram._Active) {
/* Don't divide texture s,t,r by q (use TXP to do that) */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
if (ctx->Texture._EnabledCoordUnits & (1 << u)) {