diff options
author | Brian <[email protected]> | 2007-02-05 10:10:01 -0700 |
---|---|---|
committer | Brian <[email protected]> | 2007-02-05 10:10:01 -0700 |
commit | dd34fe8679fa200e55cfaf8e80bbecdecea084e3 (patch) | |
tree | 329b7c0280a198b8dabd02a5afb97dcaa5f3f4bd /src/mesa/swrast/s_pointtemp.h | |
parent | 93b975a1d9fcc4a10987676f7368809522f27d71 (diff) |
Merge SWvertex texcoord and varying fields into attrib[] array field.
Fragment texcoords and varying code is now unified in the point/line/triangle
rasterization code. In the future, merge color, fog, etc. attribs.
Diffstat (limited to 'src/mesa/swrast/s_pointtemp.h')
-rw-r--r-- | src/mesa/swrast/s_pointtemp.h | 59 |
1 files changed, 32 insertions, 27 deletions
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index d211a5a3a23..eca0b9d38d8 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -88,8 +88,8 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) const GLuint colorIndex = (GLuint) vert->index; /* XXX round? */ #endif #if FLAGS & TEXTURE - GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4]; - GLuint u; + GLfloat attrib[FRAG_ATTRIB_MAX][4]; /* texture & varying */ + GLuint attr; #endif SWcontext *swrast = SWRAST_CONTEXT(ctx); SWspan *span = &(swrast->PointSpan); @@ -123,22 +123,22 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); if (ctx->FragmentProgram._Current) { /* Don't divide texture s,t,r by q (use TXP to do that) */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture._EnabledCoordUnits & (1 << u)) { - COPY_4V(texcoord[u], vert->texcoord[u]); + for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) { + if (swrast->_FragmentAttribs & (1 << attr)) { + COPY_4V(attrib[attr], vert->attrib[attr]); } } } else { /* Divide texture s,t,r by q here */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture._EnabledCoordUnits & (1 << u)) { - const GLfloat q = vert->texcoord[u][3]; + for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) { + if (swrast->_FragmentAttribs & (1 << attr)) { + const GLfloat q = vert->attrib[attr][3]; const GLfloat invQ = (q == 0.0F || q == 1.0F) ? 1.0F : (1.0F / q); - texcoord[u][0] = vert->texcoord[u][0] * invQ; - texcoord[u][1] = vert->texcoord[u][1] * invQ; - texcoord[u][2] = vert->texcoord[u][2] * invQ; - texcoord[u][3] = q; + attrib[attr][0] = vert->attrib[attr][0] * invQ; + attrib[attr][1] = vert->attrib[attr][1] * invQ; + attrib[attr][2] = vert->attrib[attr][2] * invQ; + attrib[attr][3] = q; } } } @@ -260,7 +260,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) count = span->end = 0; } for (x = xmin; x <= xmax; x++) { -#if FLAGS & (SPRITE | TEXTURE) +#if FLAGS & SPRITE GLuint u; #endif @@ -279,10 +279,13 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) span->array->index[count] = colorIndex; #endif #if FLAGS & TEXTURE - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture._EnabledCoordUnits & (1 << u)) { - COPY_4V(span->array->attribs[FRAG_ATTRIB_TEX0 + u][count], texcoord[u]); - span->array->lambda[u][count] = 0.0; + for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) { + if (swrast->_FragmentAttribs & (1 << attr)) { + COPY_4V(span->array->attribs[attr][count], attrib[attr]); + if (attr < FRAG_ATTRIB_VAR0) { + const GLuint u = attr - FRAG_ATTRIB_TEX0; + span->array->lambda[u][count] = 0.0; + } } } #endif @@ -329,6 +332,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & SPRITE for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + GLuint attr = FRAG_ATTRIB_TEX0 + u; if (ctx->Texture.Unit[u]._ReallyEnabled) { if (ctx->Point.CoordReplace[u]) { GLfloat s = 0.5F + (x + 0.5F - vert->win[0]) / size; @@ -340,17 +344,18 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) if (ctx->Point.SpriteRMode == GL_ZERO) r = 0.0F; else if (ctx->Point.SpriteRMode == GL_S) - r = vert->texcoord[u][0]; + r = vert->attrib[attr][0]; else /* GL_R */ - r = vert->texcoord[u][2]; - span->array->attribs[FRAG_ATTRIB_TEX0 + u][count][0] = s; - span->array->attribs[FRAG_ATTRIB_TEX0 + u][count][1] = t; - span->array->attribs[FRAG_ATTRIB_TEX0 + u][count][2] = r; - span->array->attribs[FRAG_ATTRIB_TEX0 + u][count][3] = 1.0F; + r = vert->attrib[attr][2]; + span->array->attribs[attr][count][0] = s; + span->array->attribs[attr][count][1] = t; + span->array->attribs[attr][count][2] = r; + span->array->attribs[attr][count][3] = 1.0F; span->array->lambda[u][count] = 0.0; /* XXX fix? */ } else { - COPY_4V(span->array->attribs[FRAG_ATTRIB_TEX0 + u][count], vert->texcoord[u]); + COPY_4V(span->array->attribs[attr][count], + vert->attrib[attr]); } } } @@ -401,9 +406,9 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) span->array->index[count] = colorIndex; #endif #if FLAGS & TEXTURE - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u]._ReallyEnabled) { - COPY_4V(span->array->attribs[FRAG_ATTRIB_TEX0 + u][count], texcoord[u]); + for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) { + if (swrast->_FragmentAttribs & (1 << attr)) { + COPY_4V(span->array->attribs[attr][count], attribs[attr]); } } #endif |