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authorBrian <[email protected]>2007-01-06 12:55:17 -0700
committerBrian <[email protected]>2007-01-06 12:55:17 -0700
commit113b0a7f2e83f02ae9da6977ff416df5cf9671de (patch)
tree9885b08054bba638a08dfb053d7fcc2fb305f534 /src/mesa/swrast/s_pointtemp.h
parentb530d96216f8a01e2dd4100941f6b1aa4d9dfbcd (diff)
Use GLuint instead of GLint to store intermediate Z values. Fixes problems when using 32-bit Z buffer.
Diffstat (limited to 'src/mesa/swrast/s_pointtemp.h')
-rw-r--r--src/mesa/swrast/s_pointtemp.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index 6316833a686..083f1ebe83c 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -194,7 +194,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
{{
GLint x, y;
const GLfloat radius = 0.5F * size;
- const GLint z = (GLint) (vert->win[2] + 0.5F);
+ const GLuint z = (GLuint) (vert->win[2] + 0.5F);
GLuint count;
#if FLAGS & SMOOTH
const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */