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authorBrian <[email protected]>2007-05-20 12:27:39 -0600
committerBrian <[email protected]>2007-05-20 12:27:39 -0600
commit9e8a961dd7d7b717a9fb4ecdea1c1b60ea355efe (patch)
tree60c87644ec38f4693ceecbf440b120b02e2d07e6 /src/mesa/swrast/s_points.c
parentaa133a9dae53bc6aa50b88ee43deb8b34e8d0029 (diff)
Overhaul/simplify SWvertex and SWspan attribute handling.
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions.
Diffstat (limited to 'src/mesa/swrast/s_points.c')
-rw-r--r--src/mesa/swrast/s_points.c39
1 files changed, 27 insertions, 12 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 1401b772caf..02c9d9b4251 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -34,7 +34,6 @@
#include "s_span.h"
-
#define RGBA 0x1
#define INDEX 0x2
#define SMOOTH 0x4
@@ -154,16 +153,26 @@
#include "s_pointtemp.h"
-
-void _swrast_add_spec_terms_point( GLcontext *ctx,
- const SWvertex *v0 )
+void
+_swrast_add_spec_terms_point(GLcontext *ctx, const SWvertex *v0)
{
- SWvertex *ncv0 = (SWvertex *)v0;
- GLchan c[1][4];
- COPY_CHAN4( c[0], ncv0->color );
- ACC_3V( ncv0->color, ncv0->specular );
- SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 );
- COPY_CHAN4( ncv0->color, c[0] );
+ SWvertex *ncv0 = (SWvertex *) v0;
+ GLfloat rSum, gSum, bSum;
+ GLchan cSave[4];
+
+ /* save */
+ COPY_CHAN4( cSave, ncv0->color );
+ /* sum */
+ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
+ /* draw */
+ SWRAST_CONTEXT(ctx)->SpecPoint(ctx, ncv0);
+ /* restore */
+ COPY_CHAN4(ncv0->color, cSave);
}
@@ -196,6 +205,9 @@ _swrast_choose_point( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLboolean rgbMode = ctx->Visual.rgbMode;
+ GLboolean specular = (ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
if (ctx->RenderMode==GL_RENDER) {
if (ctx->Point.PointSprite) {
@@ -242,8 +254,10 @@ _swrast_choose_point( GLcontext *ctx )
USE(atten_general_ci_point);
}
}
- else if (ctx->Texture._EnabledCoordUnits && rgbMode) {
- /* textured */
+ else if ((ctx->Texture._EnabledCoordUnits
+ || specular
+ || swrast->_FogEnabled) && rgbMode) {
+ /* textured, fogged */
USE(textured_rgba_point);
}
else if (ctx->Point._Size != 1.0) {
@@ -258,6 +272,7 @@ _swrast_choose_point( GLcontext *ctx )
else {
/* single pixel points */
if (rgbMode) {
+ assert((swrast->_ActiveAttribMask & FRAG_BIT_COL1) == 0);
USE(size1_rgba_point);
}
else {