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author | Eric Anholt <[email protected]> | 2017-10-23 10:30:37 -0700 |
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committer | Eric Anholt <[email protected]> | 2017-10-30 13:25:45 -0700 |
commit | 77c7b98ba5ea15b925331b50aec85b98e74816c9 (patch) | |
tree | c28471ddff7183fabfca14baadc00e7c31a79c76 /src/mesa/swrast/s_points.c | |
parent | 2117d0331020874c28bb66b0596467f960259eb7 (diff) |
broadcom/vc5: Fix GPU hang with no vertex elements used by the VS.
Like VC4, we need to at least have one element set up, but unlike VC4 it
seems we don't need to read it to keep the HW happy. Fixes GPU hangs with
glsl-no-vertex-attribs.shader_test.
Diffstat (limited to 'src/mesa/swrast/s_points.c')
0 files changed, 0 insertions, 0 deletions