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authorEric Anholt <[email protected]>2017-10-23 10:30:37 -0700
committerEric Anholt <[email protected]>2017-10-30 13:25:45 -0700
commit77c7b98ba5ea15b925331b50aec85b98e74816c9 (patch)
treec28471ddff7183fabfca14baadc00e7c31a79c76 /src/mesa/swrast/s_points.c
parent2117d0331020874c28bb66b0596467f960259eb7 (diff)
broadcom/vc5: Fix GPU hang with no vertex elements used by the VS.
Like VC4, we need to at least have one element set up, but unlike VC4 it seems we don't need to read it to keep the HW happy. Fixes GPU hangs with glsl-no-vertex-attribs.shader_test.
Diffstat (limited to 'src/mesa/swrast/s_points.c')
0 files changed, 0 insertions, 0 deletions