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authorBrian Paul <[email protected]>2000-12-08 00:18:39 +0000
committerBrian Paul <[email protected]>2000-12-08 00:18:39 +0000
commitfb7899bfec447e5840c2c1ea96619084093be424 (patch)
tree51e6bc8cc768713daa04d6419603497ca1bb4da0 /src/mesa/swrast/s_points.c
parentc1b97d91c7e38290be85eb1ff56e6c108e1e47ca (diff)
Compute attenuated point size in a new pipeline stage.
Store computed point size in the SWvertex struct.
Diffstat (limited to 'src/mesa/swrast/s_points.c')
-rw-r--r--src/mesa/swrast/s_points.c72
1 files changed, 29 insertions, 43 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 7a7d66daca0..6e7e7010b2b 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -1,4 +1,4 @@
-/* $Id: s_points.c,v 1.7 2000/11/19 23:10:26 brianp Exp $ */
+/* $Id: s_points.c,v 1.8 2000/12/08 00:18:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -482,6 +482,7 @@ antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
/* Definition of the functions for GL_EXT_point_parameters */
+#if 000
/* Calculates the distance attenuation formula of a vector of points in
* eye space coordinates
*/
@@ -492,9 +493,7 @@ static GLfloat attenuation_distance(const GLcontext *ctx, const GLfloat *pos)
dist * (ctx->Point.Params[1] +
dist * ctx->Point.Params[2]));
}
-
-
-
+#endif
/*
@@ -504,20 +503,17 @@ static void
dist_atten_general_ci_point( GLcontext *ctx, const SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- const GLfloat psize = ctx->Point._Size;
- GLfloat dist = attenuation_distance( ctx, vert->eye );
GLint x0, x1, y0, y1;
GLint ix, iy;
GLint isize, radius;
GLint x = (GLint) vert->win[0];
GLint y = (GLint) vert->win[1];
GLint z = (GLint) (vert->win[2]);
- GLfloat dsize = psize * dist;
GLfixed fog = FloatToFixed( vert->fog );
- if (dsize >= ctx->Point.Threshold) {
- isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ isize = (GLint) (MIN2(vert->pointSize, ctx->Point.MaxSize) + 0.5F);
}
else {
isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
@@ -556,26 +552,23 @@ static void
dist_atten_general_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- const GLfloat psize = ctx->Point._Size;
- GLfloat dist = attenuation_distance( ctx, vert->eye );
GLint x0, x1, y0, y1;
GLint ix, iy;
GLint isize, radius;
GLint x = (GLint) vert->win[0];
GLint y = (GLint) vert->win[1];
GLint z = (GLint) (vert->win[2]);
- GLfloat dsize=psize*dist;
GLchan alpha;
GLfixed fog = FloatToFixed( vert->fog );
- if (dsize >= ctx->Point.Threshold) {
- isize = (GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ isize = (GLint) (MIN2(vert->pointSize, ctx->Point.MaxSize) + 0.5F);
alpha = vert->color[3];
}
else {
- isize = (GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
- dsize /= ctx->Point.Threshold;
- alpha = (GLint) (vert->color[3]* (dsize*dsize));
+ GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
+ isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
+ alpha = (GLint) (vert->color[3] * (dsize * dsize));
}
radius = isize >> 1;
@@ -616,9 +609,6 @@ dist_atten_textured_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;
- const GLfloat psize = ctx->Point._Size;
- GLfloat dist = attenuation_distance( ctx, vert->eye );
-
const GLint x = (GLint) vert->win[0];
const GLint y = (GLint) vert->win[1];
const GLint z = (GLint) (vert->win[2]);
@@ -629,18 +619,17 @@ dist_atten_textured_rgba_point( GLcontext *ctx, const SWvertex *vert )
GLint x0, x1, y0, y1;
GLint ix, iy, alpha, u;
GLint isize, radius;
- GLfloat dsize = psize*dist;
GLfixed fog = FloatToFixed( vert->fog );
/* compute point size and alpha */
- if (dsize >= ctx->Point.Threshold) {
- isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ isize = (GLint) (MIN2(vert->pointSize, ctx->Point.MaxSize) + 0.5F);
alpha = vert->color[3];
}
else {
+ GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
- dsize /= ctx->Point.Threshold;
alpha = (GLint) (vert->color[3] * (dsize * dsize));
}
if (isize < 1) {
@@ -709,28 +698,25 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;
- const GLfloat psize = ctx->Point._Size;
- GLfloat dist = attenuation_distance( ctx, vert->eye );
if (ctx->Texture._ReallyEnabled) {
- GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
+ GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaAtten;
GLint xmin, ymin, xmax, ymax;
GLint x, y, z;
GLint red, green, blue, alpha;
GLfloat texcoord[MAX_TEXTURE_UNITS][4];
- GLfloat dsize = psize * dist;
GLint u;
GLfixed fog = FloatToFixed( vert->fog );
- if (dsize >= ctx->Point.Threshold) {
- radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
- alphaf = 1.0F;
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ radius = MIN2(vert->pointSize, ctx->Point.MaxSize) * 0.5F;
+ alphaAtten = 1.0F;
}
else {
+ GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
- dsize /= ctx->Point.Threshold;
- alphaf = (dsize*dsize);
+ alphaAtten = dsize * dsize;
}
rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
rmax = radius + 0.7071F;
@@ -776,7 +762,7 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
/* coverage is in [0,256] */
alpha = (alpha * coverage) >> 8;
}
- alpha = (GLint) (alpha * alphaf);
+ alpha = (GLint) (alpha * alphaAtten);
if (swrast->_MultiTextureEnabled) {
PB_WRITE_MULTITEX_PIXEL( PB, x, y, z, fog,
red, green, blue, alpha,
@@ -796,21 +782,20 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
}
else {
/* Not texture mapped */
- GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
+ GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaAtten;
GLint xmin, ymin, xmax, ymax;
GLint x, y, z;
GLfixed fog;
GLint red, green, blue, alpha;
- GLfloat dsize = psize * dist;
- if (dsize >= ctx->Point.Threshold) {
- radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
- alphaf = 1.0F;
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ radius = MIN2(vert->pointSize, ctx->Point.MaxSize) * 0.5F;
+ alphaAtten = 1.0F;
}
else {
+ GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
- dsize /= ctx->Point.Threshold;
- alphaf = dsize * dsize;
+ alphaAtten = dsize * dsize;
}
rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
rmax = radius + 0.7071F;
@@ -842,7 +827,7 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
/* coverage is in [0,256] */
alpha = (alpha * coverage) >> 8;
}
- alpha = (GLint) (alpha * alphaf);
+ alpha = (GLint) (alpha * alphaAtten);
PB_WRITE_RGBA_PIXEL(PB, x, y, z, fog,
red, green, blue, alpha);
}
@@ -853,6 +838,7 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
}
+
#ifdef DEBUG
extern void
_mesa_print_point_function(GLcontext *ctx); /* silence compiler warning */
@@ -932,7 +918,7 @@ _swrast_choose_point( GLcontext *ctx )
swrast->Point = general_ci_point;
}
}
- else if(ctx->Point.SmoothFlag && rgbmode) {
+ else if (ctx->Point.SmoothFlag && rgbmode) {
swrast->Point = dist_atten_antialiased_rgba_point;
}
else if (ctx->Texture._ReallyEnabled) {