diff options
author | Roland Scheidegger <[email protected]> | 2008-07-02 20:08:27 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2008-07-02 20:22:08 +0200 |
commit | 489fc4d10a57538de59a89e19ce752e4b7253d22 (patch) | |
tree | acd00293c4e71f1e49da222dc840b4bbb2086f93 /src/mesa/swrast/s_points.c | |
parent | cc31eecbcb90dabacabac3e6be7c01cfe3a7a2a6 (diff) |
mesa: fix issues around multisample enable
multisample enable is enabled by default, however gl mandates multisample
rendering rules only apply if there's also a multisampled buffer.
Diffstat (limited to 'src/mesa/swrast/s_points.c')
-rw-r--r-- | src/mesa/swrast/s_points.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index c0f32e9c91b..f4b3650210e 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -250,7 +250,7 @@ smooth_point(GLcontext *ctx, const SWvertex *vert) size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA); /* alpha attenuation / fade factor */ - if (ctx->Multisample.Enabled) { + if (ctx->Multisample._Enabled) { if (vert->pointSize >= ctx->Point.Threshold) { alphaAtten = 1.0F; } |