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author | Brian Paul <[email protected]> | 2002-02-17 01:58:59 +0000 |
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committer | Brian Paul <[email protected]> | 2002-02-17 01:58:59 +0000 |
commit | 4f252bd98048736a489b07f973c8e7f39d713877 (patch) | |
tree | ee1efc40a3452a00bec05afdf856a11f5c1770c6 /src/mesa/swrast/s_pixeltex.c | |
parent | c14a5a6c6285b29860a722359faa11a16da4eac9 (diff) |
Lots of improvements in the 2D texture sampling code. Fewer function calls
and no more switches inside loops. To do: give the 1D/3D/cube routines the
same treatment.
Diffstat (limited to 'src/mesa/swrast/s_pixeltex.c')
0 files changed, 0 insertions, 0 deletions