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authorBrian Paul <[email protected]>2002-04-12 15:39:58 +0000
committerBrian Paul <[email protected]>2002-04-12 15:39:58 +0000
commitb7f5e92f1749ce4601a758f66ddc64959f11742b (patch)
treeb9d7056d88824cb49eab181c3ca6290039e1886f /src/mesa/swrast/s_pixeltex.c
parent9add9a21d8c51ee4238169265541fa9a40f0a8b0 (diff)
Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive
type, width, interp mask and array mask.
Diffstat (limited to 'src/mesa/swrast/s_pixeltex.c')
-rw-r--r--src/mesa/swrast/s_pixeltex.c26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/mesa/swrast/s_pixeltex.c b/src/mesa/swrast/s_pixeltex.c
index fab67da69fb..c2b597a9afd 100644
--- a/src/mesa/swrast/s_pixeltex.c
+++ b/src/mesa/swrast/s_pixeltex.c
@@ -1,4 +1,4 @@
-/* $Id: s_pixeltex.c,v 1.7 2002/04/04 16:53:59 brianp Exp $ */
+/* $Id: s_pixeltex.c,v 1.8 2002/04/12 15:39:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -97,6 +97,9 @@ _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span)
GLchan primary_rgba[MAX_WIDTH][4];
GLuint unit;
+ ASSERT(!(span->arrayMask & SPAN_TEXTURE));
+ span->arrayMask |= SPAN_TEXTURE;
+
MEMCPY(primary_rgba, span->color.rgba, 4 * span->end * sizeof(GLchan));
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
@@ -104,24 +107,25 @@ _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span)
pixeltexgen(ctx, span->end,
(const GLchan (*)[4]) span->color.rgba,
span->texcoords[unit]);
- _swrast_texture_fragments(ctx, unit, span->end,
- span->texcoords[unit],
- NULL, /* lambda */
- (CONST GLchan (*)[4]) primary_rgba,
- span->color.rgba);
+ _swrast_texture_fragments(ctx, unit, span,
+ (CONST GLchan (*)[4]) primary_rgba);
}
}
+ /* this is a work-around to be fixed by initializing again span */
+ span->arrayMask &= ~SPAN_TEXTURE;
}
else {
/* single texture, unit 0 */
ASSERT(ctx->Texture._ReallyEnabled & TEXTURE0_ANY);
+ ASSERT(!(span->arrayMask & SPAN_TEXTURE));
+ span->arrayMask |= SPAN_TEXTURE;
+
pixeltexgen(ctx, span->end,
(const GLchan (*)[4]) span->color.rgba,
span->texcoords[0]);
- _swrast_texture_fragments(ctx, 0, span->end,
- span->texcoords[0],
- NULL, /* lambda */
- (CONST GLchan (*)[4]) span->color.rgba,
- (GLchan (*)[4]) span->color.rgba);
+ _swrast_texture_fragments(ctx, 0, span,
+ (CONST GLchan (*)[4]) span->color.rgba);
+ /* this is a work-around to be fixed */
+ span->arrayMask &= ~SPAN_TEXTURE;
}
}