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authorBrian Paul <[email protected]>2002-08-07 00:45:07 +0000
committerBrian Paul <[email protected]>2002-08-07 00:45:07 +0000
commit77df88727cb0a423dd5cb41498c2302d9df4fce7 (patch)
tree98234cef23e87e196b3628095196daed47bf6dce /src/mesa/swrast/s_pixeltex.c
parent2353e96c320d4bd26d10dc29b57df3e9f882e6d3 (diff)
struct sw_span is again allocated on the stack, but the arrays of span
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
Diffstat (limited to 'src/mesa/swrast/s_pixeltex.c')
-rw-r--r--src/mesa/swrast/s_pixeltex.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_pixeltex.c b/src/mesa/swrast/s_pixeltex.c
index 3afda84fa0e..687dfe307ac 100644
--- a/src/mesa/swrast/s_pixeltex.c
+++ b/src/mesa/swrast/s_pixeltex.c
@@ -1,4 +1,4 @@
-/* $Id: s_pixeltex.c,v 1.9 2002/05/02 00:59:20 brianp Exp $ */
+/* $Id: s_pixeltex.c,v 1.10 2002/08/07 00:45:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -99,13 +99,13 @@ _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span)
/* convert colors into texture coordinates */
pixeltexgen( ctx, span->end,
- (const GLchan (*)[4]) span->color.rgba,
- span->texcoords[0] );
+ (const GLchan (*)[4]) span->array->rgba,
+ span->array->texcoords[0] );
/* copy the new texture units for all enabled units */
for (unit = 1; unit < ctx->Const.MaxTextureUnits; unit++) {
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- MEMCPY( span->texcoords[unit], span->texcoords[0],
+ MEMCPY( span->array->texcoords[unit], span->array->texcoords[0],
span->end * 4 * sizeof(GLfloat) );
}
}