diff options
author | Brian Paul <[email protected]> | 2003-03-16 22:02:36 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-03-16 22:02:36 +0000 |
commit | 54e92e8420a028f07b0971ee8aa93be9b4214579 (patch) | |
tree | 4b376b2245fbd41c6b7c7fcc1a64207f43080e0c /src/mesa/swrast/s_nvfragprog.c | |
parent | a79b55ae65a4a85a2aeaa2a5b1cb757c6e88849d (diff) |
Store partial derivative values in sw_span structure.
Implemented DDX and DDY fragment program instructions (whew!)
Not fully tested yet.
Diffstat (limited to 'src/mesa/swrast/s_nvfragprog.c')
-rw-r--r-- | src/mesa/swrast/s_nvfragprog.c | 442 |
1 files changed, 340 insertions, 102 deletions
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c index b139b8cc556..cd3f307f973 100644 --- a/src/mesa/swrast/s_nvfragprog.c +++ b/src/mesa/swrast/s_nvfragprog.c @@ -1,4 +1,4 @@ -/* $Id: s_nvfragprog.c,v 1.8 2003/03/15 17:33:27 brianp Exp $ */ +/* $Id: s_nvfragprog.c,v 1.9 2003/03/16 22:02:37 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -42,7 +42,7 @@ */ static void fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit, - GLuint targetBit, GLfloat color[4] ) + GLfloat color[4] ) { const GLfloat *lambda = NULL; GLchan rgba[4]; @@ -59,12 +59,13 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit, /** - * Fetch a texel w/ partial derivatives. + * Fetch a texel with the given partial derivatives to compute a level + * of detail in the mipmap. */ static void fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], const GLfloat texdx[4], const GLfloat texdy[4], - GLuint unit, GLuint targetBit, GLfloat color[4] ) + GLuint unit, GLfloat color[4] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; @@ -100,20 +101,131 @@ fetch_vector4( const struct fp_src_register *source, const struct fp_machine *machine, GLfloat result[4] ) { - const GLfloat *src; - - /* - if (source->RelAddr) { - GLint reg = source->Register + machine->AddressReg; - if (reg < VP_PROG_REG_START || reg > VP_PROG_REG_END) - src = zero; - else - src = machine->Registers[reg]; + const GLfloat *src = machine->Registers[source->Register]; + + result[0] = src[source->Swizzle[0]]; + result[1] = src[source->Swizzle[1]]; + result[2] = src[source->Swizzle[2]]; + result[3] = src[source->Swizzle[3]]; + + if (source->NegateBase) { + result[0] = -result[0]; + result[1] = -result[1]; + result[2] = -result[2]; + result[3] = -result[3]; } - else - */ + if (source->Abs) { + result[0] = FABSF(result[0]); + result[1] = FABSF(result[1]); + result[2] = FABSF(result[2]); + result[3] = FABSF(result[3]); + } + if (source->NegateAbs) { + result[0] = -result[0]; + result[1] = -result[1]; + result[2] = -result[2]; + result[3] = -result[3]; + } +} - src = machine->Registers[source->Register]; + +/** + * Fetch the derivative with respect to X for the given register. + * \return GL_TRUE if it was easily computed or GL_FALSE if we + * need to execute another instance of the program (ugh)! + */ +static GLboolean +fetch_vector4_deriv( const struct fp_src_register *source, + const struct sw_span *span, + char xOrY, GLfloat result[4] ) +{ + GLfloat src[4]; + + ASSERT(xOrY == 'X' || xOrY == 'Y'); + + switch (source->Register) { + case FRAG_ATTRIB_WPOS: + if (xOrY == 'X') { + src[0] = 1.0; + src[1] = 0.0; + src[2] = span->dzdx; + src[3] = span->dwdx; + } + else { + src[0] = 0.0; + src[1] = 1.0; + src[2] = span->dzdy; + src[3] = span->dwdy; + } + break; + case FRAG_ATTRIB_COL0: + if (xOrY == 'X') { + src[0] = span->drdx * (1.0F / CHAN_MAXF); + src[1] = span->dgdx * (1.0F / CHAN_MAXF); + src[2] = span->dbdx * (1.0F / CHAN_MAXF); + src[3] = span->dadx * (1.0F / CHAN_MAXF); + } + else { + src[0] = span->drdy * (1.0F / CHAN_MAXF); + src[1] = span->dgdy * (1.0F / CHAN_MAXF); + src[2] = span->dbdy * (1.0F / CHAN_MAXF); + src[3] = span->dady * (1.0F / CHAN_MAXF); + } + break; + case FRAG_ATTRIB_COL1: + if (xOrY == 'X') { + src[0] = span->dsrdx * (1.0F / CHAN_MAXF); + src[1] = span->dsgdx * (1.0F / CHAN_MAXF); + src[2] = span->dsbdx * (1.0F / CHAN_MAXF); + src[3] = 0.0; /* XXX need this */ + } + else { + src[0] = span->dsrdy * (1.0F / CHAN_MAXF); + src[1] = span->dsgdy * (1.0F / CHAN_MAXF); + src[2] = span->dsbdy * (1.0F / CHAN_MAXF); + src[3] = 0.0; /* XXX need this */ + } + break; + case FRAG_ATTRIB_FOGC: + if (xOrY == 'X') { + src[0] = span->dfogdx; + src[1] = 0.0; + src[2] = 0.0; + src[3] = 0.0; + } + else { + src[0] = span->dfogdy; + src[1] = 0.0; + src[2] = 0.0; + src[3] = 0.0; + } + break; + case FRAG_ATTRIB_TEX0: + case FRAG_ATTRIB_TEX1: + case FRAG_ATTRIB_TEX2: + case FRAG_ATTRIB_TEX3: + case FRAG_ATTRIB_TEX4: + case FRAG_ATTRIB_TEX5: + case FRAG_ATTRIB_TEX6: + case FRAG_ATTRIB_TEX7: + if (xOrY == 'X') { + const GLuint u = source->Register - FRAG_ATTRIB_TEX0; + src[0] = span->texStepX[u][0] * (1.0F / CHAN_MAXF); + src[1] = span->texStepX[u][1] * (1.0F / CHAN_MAXF); + src[2] = span->texStepX[u][2] * (1.0F / CHAN_MAXF); + src[3] = span->texStepX[u][3] * (1.0F / CHAN_MAXF); + } + else { + const GLuint u = source->Register - FRAG_ATTRIB_TEX0; + src[0] = span->texStepY[u][0] * (1.0F / CHAN_MAXF); + src[1] = span->texStepY[u][1] * (1.0F / CHAN_MAXF); + src[2] = span->texStepY[u][2] * (1.0F / CHAN_MAXF); + src[3] = span->texStepY[u][3] * (1.0F / CHAN_MAXF); + } + break; + default: + return GL_FALSE; + } result[0] = src[source->Swizzle[0]]; result[1] = src[source->Swizzle[1]]; @@ -138,6 +250,7 @@ fetch_vector4( const struct fp_src_register *source, result[2] = -result[2]; result[3] = -result[3]; } + return GL_TRUE; } @@ -262,18 +375,122 @@ store_vector4( const struct fp_instruction *inst, /** + * Initialize a new machine state instance from an existing one, adding + * the partial derivatives onto the input registers. + * Used to implement DDX and DDY instructions in non-trivial cases. + */ +static void +init_machine_deriv( GLcontext *ctx, + const struct fp_machine *machine, + const struct fragment_program *program, + const struct sw_span *span, char xOrY, + struct fp_machine *dMachine ) +{ + GLuint u; + + ASSERT(xOrY == 'X' || xOrY == 'Y'); + + /* copy existing machine */ + _mesa_memcpy(dMachine, machine, sizeof(struct fp_machine)); + + /* Clear temporary registers */ + _mesa_bzero(machine->Registers + FP_TEMP_REG_START, + MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); + + /* Add derivatives */ + if (program->InputsRead & (1 << FRAG_ATTRIB_WPOS)) { + GLfloat *wpos = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_WPOS]; + if (xOrY == 'X') { + wpos[0] += 1.0F; + wpos[1] += 0.0F; + wpos[2] += span->dzdx; + wpos[3] += span->dwdx; + } + else { + wpos[0] += 0.0F; + wpos[1] += 1.0F; + wpos[2] += span->dzdy; + wpos[3] += span->dwdy; + } + } + if (program->InputsRead & (1 << FRAG_ATTRIB_COL0)) { + GLfloat *col0 = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_COL0]; + if (xOrY == 'X') { + col0[0] += span->drdx * (1.0F / CHAN_MAXF); + col0[1] += span->dgdx * (1.0F / CHAN_MAXF); + col0[2] += span->dbdx * (1.0F / CHAN_MAXF); + col0[3] += span->dadx * (1.0F / CHAN_MAXF); + } + else { + col0[0] += span->drdy * (1.0F / CHAN_MAXF); + col0[1] += span->dgdy * (1.0F / CHAN_MAXF); + col0[2] += span->dbdy * (1.0F / CHAN_MAXF); + col0[3] += span->dady * (1.0F / CHAN_MAXF); + } + } + if (program->InputsRead & (1 << FRAG_ATTRIB_COL1)) { + GLfloat *col1 = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_COL1]; + if (xOrY == 'X') { + col1[0] += span->dsrdx * (1.0F / CHAN_MAXF); + col1[1] += span->dsgdx * (1.0F / CHAN_MAXF); + col1[2] += span->dsbdx * (1.0F / CHAN_MAXF); + col1[3] += 0.0; /*XXX fix */ + } + else { + col1[0] += span->dsrdy * (1.0F / CHAN_MAXF); + col1[1] += span->dsgdy * (1.0F / CHAN_MAXF); + col1[2] += span->dsbdy * (1.0F / CHAN_MAXF); + col1[3] += 0.0; /*XXX fix */ + } + } + if (program->InputsRead & (1 << FRAG_ATTRIB_FOGC)) { + GLfloat *fogc = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_FOGC]; + if (xOrY == 'X') { + fogc[0] += span->dfogdx; + } + else { + fogc[0] += span->dfogdy; + } + } + for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { + if (program->InputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) { + GLfloat *tex = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_TEX0+u]; + if (xOrY == 'X') { + tex[0] += span->texStepX[u][0]; + tex[1] += span->texStepX[u][1]; + tex[2] += span->texStepX[u][2]; + tex[3] += span->texStepX[u][3]; + } + else { + tex[0] += span->texStepY[u][0]; + tex[1] += span->texStepY[u][1]; + tex[2] += span->texStepY[u][2]; + tex[3] += span->texStepY[u][3]; + } + } + } +} + + +/** * Execute the given vertex program. * NOTE: we do everything in single-precision floating point; we don't * currently observe the single/half/fixed-precision qualifiers. + * \param ctx - rendering context + * \param program - the fragment program to execute + * \param machine - machine state (register file) + * \param maxInst - max number of instructions to execute * \return GL_TRUE if program completed or GL_FALSE if program executed KIL. */ static GLboolean -execute_program(GLcontext *ctx, const struct fragment_program *program) +execute_program( GLcontext *ctx, + const struct fragment_program *program, GLuint maxInst, + struct fp_machine *machine, const struct sw_span *span ) { - struct fp_machine *machine = &ctx->FragmentProgram.Machine; - const struct fp_instruction *inst; + GLuint pc = 0; - for (inst = program->Instructions; inst->Opcode != FP_OPCODE_END; inst++) { + for (pc = 0; pc < maxInst; pc++) { + const struct fp_instruction *inst = program->Instructions + pc; switch (inst->Opcode) { case FP_OPCODE_ADD: { @@ -297,32 +514,42 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) break; case FP_OPCODE_DDX: /* Partial derivative with respect to X */ { - GLfloat a[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - /* XXX - UGH! this is going to be a mess to implement! - * If we need the partial derivative of a texture coord - * or color, that's not too bad, but for an arbitrary register - * this will require a recursive solution. That is, we'll have - * to run another instance of this program with WPOS.x or .y - * incremented by one, stopping at the preceeding instruction. - * Then, read the register from that other instance and compute - * the difference. Yuck! - */ - result[0] = 0; /* XXX fix */ - result[1] = 0; - result[2] = 0; - result[3] = 0; + GLfloat a[4], aNext[4], result[4]; + struct fp_machine dMachine; + if (!fetch_vector4_deriv(&inst->SrcReg[0], span, 'X', result)) { + /* This is tricky. Make a copy of the current machine state, + * increment the input registers by the dx or dy partial + * derivatives, then re-execute the program up to the + * preceeding instruction, then fetch the source register. + * Finally, find the difference in the register values for + * the original and derivative runs. + */ + init_machine_deriv(ctx, machine, program, span, + 'X', &dMachine); + execute_program(ctx, program, pc, &dMachine, span); + fetch_vector4( &inst->SrcReg[0], &dMachine, aNext ); + result[0] = aNext[0] - a[0]; + result[1] = aNext[1] - a[1]; + result[2] = aNext[2] - a[2]; + result[3] = aNext[3] - a[3]; + } store_vector4( inst, machine, result ); } break; case FP_OPCODE_DDY: /* Partial derivative with respect to Y */ { - GLfloat a[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - result[0] = 0; /* XXX fix */ - result[1] = 0; - result[2] = 0; - result[3] = 0; + GLfloat a[4], aNext[4], result[4]; + struct fp_machine dMachine; + if (!fetch_vector4_deriv(&inst->SrcReg[0], span, 'Y', result)) { + init_machine_deriv(ctx, machine, program, span, + 'Y', &dMachine); + execute_program(ctx, program, pc, &dMachine, span); + fetch_vector4( &inst->SrcReg[0], &dMachine, aNext ); + result[0] = aNext[0] - a[0]; + result[1] = aNext[1] - a[1]; + result[2] = aNext[2] - a[2]; + result[3] = aNext[3] - a[3]; + } store_vector4( inst, machine, result ); } break; @@ -710,8 +937,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) GLfloat texcoord[4], color[4]; fetch_vector4( &inst->SrcReg[0], machine, texcoord ); /* XXX: Undo perspective divide from interpolate_texcoords() */ - fetch_texel( ctx, texcoord, inst->TexSrcUnit, - inst->TexSrcBit, color ); + fetch_texel( ctx, texcoord, inst->TexSrcUnit, color ); store_vector4( inst, machine, color ); } break; @@ -723,7 +949,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) fetch_vector4( &inst->SrcReg[1], machine, dtdx ); fetch_vector4( &inst->SrcReg[2], machine, dtdy ); fetch_texel_deriv( ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit, - inst->TexSrcBit, color ); + color ); store_vector4( inst, machine, color ); } break; @@ -733,8 +959,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) GLfloat texcoord[4], color[4]; fetch_vector4( &inst->SrcReg[0], machine, texcoord ); /* Already did perspective divide in interpolate_texcoords() */ - fetch_texel( ctx, texcoord, inst->TexSrcUnit, - inst->TexSrcBit, color ); + fetch_texel( ctx, texcoord, inst->TexSrcUnit, color ); store_vector4( inst, machine, color ); } break; @@ -801,8 +1026,11 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) store_vector4( inst, machine, result ); } break; + case FP_OPCODE_END: + return GL_TRUE; default: - _mesa_problem(ctx, "Bad opcode in _mesa_exec_fragment_program"); + _mesa_problem(ctx, "Bad opcode %d in _mesa_exec_fragment_program", + inst->Opcode); return GL_TRUE; /* return value doesn't matter */ } } @@ -810,6 +1038,59 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) } +static void +init_machine( GLcontext *ctx, struct fp_machine *machine, + const struct fragment_program *program, + const struct sw_span *span, GLuint i ) +{ + GLuint u; + + /* Clear temporary registers */ + _mesa_bzero(machine->Registers + FP_TEMP_REG_START, + MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); + + /* Load input registers */ + if (program->InputsRead & (1 << FRAG_ATTRIB_WPOS)) { + GLfloat *wpos = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_WPOS]; + wpos[0] = span->x + i; + wpos[1] = span->y + i; + wpos[2] = (GLfloat) span->array->z[i] / ctx->DepthMaxF; + wpos[3] = span->w + i * span->dwdx; + } + if (program->InputsRead & (1 << FRAG_ATTRIB_COL0)) { + GLfloat *col0 = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_COL0]; + col0[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); + col0[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); + col0[2] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]); + col0[3] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]); + } + if (program->InputsRead & (1 << FRAG_ATTRIB_COL1)) { + GLfloat *col1 = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_COL1]; + col1[0] = CHAN_TO_FLOAT(span->array->spec[i][RCOMP]); + col1[1] = CHAN_TO_FLOAT(span->array->spec[i][GCOMP]); + col1[2] = CHAN_TO_FLOAT(span->array->spec[i][BCOMP]); + col1[3] = CHAN_TO_FLOAT(span->array->spec[i][ACOMP]); + } + if (program->InputsRead & (1 << FRAG_ATTRIB_FOGC)) { + GLfloat *fogc = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_FOGC]; + fogc[0] = span->array->fog[i]; + fogc[1] = 0.0F; + fogc[2] = 0.0F; + fogc[3] = 0.0F; + } + for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { + if (program->InputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) { + GLfloat *tex = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_TEX0+u]; + if (ctx->Texture.Unit[u]._ReallyEnabled) { + COPY_4V(tex, span->array->texcoords[u][i]); + } + else { + COPY_4V(tex, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]); + } + } + } +} + void _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span ) @@ -819,65 +1100,22 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span ) for (i = 0; i < span->end; i++) { if (span->array->mask[i]) { - const GLfloat *colOut = ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START]; - GLuint u; - - /* Clear temporary registers */ - _mesa_bzero(ctx->FragmentProgram.Machine.Registers +FP_TEMP_REG_START, - MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); - - /* - * Load input registers - yes this is all very inefficient for now. - */ - if (program->InputsRead & (1 << FRAG_ATTRIB_WPOS)) { - GLfloat *wpos = ctx->FragmentProgram.Machine.Registers[0]; - wpos[0] = span->x + i; - wpos[1] = span->y + i; - wpos[2] = (GLfloat) span->array->z[i] / ctx->DepthMaxF; - wpos[3] = 1.0; /* XXX should be 1/w */ - } - if (program->InputsRead & (1 << FRAG_ATTRIB_COL0)) { - GLfloat *col0 = ctx->FragmentProgram.Machine.Registers[1]; - col0[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); - col0[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); - col0[2] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]); - col0[3] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]); - } - if (program->InputsRead & (1 << FRAG_ATTRIB_COL1)) { - GLfloat *col1 = ctx->FragmentProgram.Machine.Registers[2]; - col1[0] = CHAN_TO_FLOAT(span->array->spec[i][RCOMP]); - col1[1] = CHAN_TO_FLOAT(span->array->spec[i][GCOMP]); - col1[2] = CHAN_TO_FLOAT(span->array->spec[i][BCOMP]); - col1[3] = CHAN_TO_FLOAT(span->array->spec[i][ACOMP]); - } - if (program->InputsRead & (1 << FRAG_ATTRIB_FOGC)) { - GLfloat *fogc = ctx->FragmentProgram.Machine.Registers[3]; - fogc[0] = span->array->fog[i]; - fogc[1] = 0.0F; - fogc[2] = 0.0F; - fogc[3] = 0.0F; - } - for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { - if (program->InputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) { - if (ctx->Texture.Unit[u]._ReallyEnabled) { - COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + u], - span->array->texcoords[u][i]); - } - else { - COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + u], - ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]); - } - } - } + init_machine(ctx, &ctx->FragmentProgram.Machine, + ctx->FragmentProgram.Current, span, i); - if (!execute_program(ctx, program)) + if (!execute_program(ctx, program, ~0, + &ctx->FragmentProgram.Machine, span)) span->array->mask[i] = GL_FALSE; /* killed fragment */ /* Store output registers */ - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], colOut[0]); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], colOut[1]); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], colOut[2]); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], colOut[3]); + { + const GLfloat *colOut + = ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START]; + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], colOut[0]); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], colOut[1]); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], colOut[2]); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], colOut[3]); + } /* depth value */ if (ctx->FragmentProgram.Current->OutputsWritten & 2) span->array->z[i] = IROUND(ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START + 2][0] * ctx->DepthMaxF); |