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authorBrian Paul <[email protected]>2005-05-04 20:11:35 +0000
committerBrian Paul <[email protected]>2005-05-04 20:11:35 +0000
commite4b2356c07d31fbeeabb13b2fb47db703b473080 (patch)
treed8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/swrast/s_nvfragprog.c
parentebef61f5c0950572f9c6a81b08f447957461675c (diff)
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/swrast/s_nvfragprog.c')
-rw-r--r--src/mesa/swrast/s_nvfragprog.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c
index 51d36c0a2b5..1cd1bdaf493 100644
--- a/src/mesa/swrast/s_nvfragprog.c
+++ b/src/mesa/swrast/s_nvfragprog.c
@@ -207,13 +207,13 @@ fetch_vector4_deriv( GLcontext *ctx,
if (xOrY == 'X') {
src[0] = 1.0;
src[1] = 0.0;
- src[2] = span->dzdx / ctx->DepthMaxF;
+ src[2] = span->dzdx / ctx->DrawBuffer->_DepthMaxF;
src[3] = span->dwdx;
}
else {
src[0] = 0.0;
src[1] = 1.0;
- src[2] = span->dzdy / ctx->DepthMaxF;
+ src[2] = span->dzdy / ctx->DrawBuffer->_DepthMaxF;
src[3] = span->dwdy;
}
break;
@@ -1180,6 +1180,8 @@ execute_program( GLcontext *ctx,
* while the NV extension says it's implementation dependant.
*/
fetch_texel( ctx, texcoord, 0.0F, inst->TexSrcUnit, color );
+ if (color[3])
+ printf("color[3] = %f\n", color[3]);
store_vector4( inst, machine, color );
}
break;
@@ -1362,7 +1364,7 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
GLfloat *wpos = machine->Inputs[FRAG_ATTRIB_WPOS];
wpos[0] = (GLfloat) span->x + col;
wpos[1] = (GLfloat) span->y;
- wpos[2] = (GLfloat) span->array->z[col] / ctx->DepthMaxF;
+ wpos[2] = (GLfloat) span->array->z[col] / ctx->DrawBuffer->_DepthMaxF;
wpos[3] = span->w + col * span->dwdx;
}
if (inputsRead & (1 << FRAG_ATTRIB_COL0)) {
@@ -1444,7 +1446,7 @@ _swrast_exec_fragment_program( GLcontext *ctx, struct sw_span *span )
}
/* depth value */
if (program->OutputsWritten & (1 << FRAG_OUTPUT_DEPR))
- span->array->z[i] = IROUND(ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_DEPR][0] * ctx->DepthMaxF);
+ span->array->z[i] = IROUND(ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_DEPR][0] * ctx->DrawBuffer->_DepthMaxF);
}
}