diff options
author | Eric Anholt <[email protected]> | 2013-03-29 00:26:07 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-03-30 17:24:18 -0700 |
commit | 0967c362bf378b7415c30ca6d9523d3b2a3a7f5d (patch) | |
tree | eeacc4dcb7c80b8771628d402b38c062f70f8373 /src/mesa/swrast/s_masking.h | |
parent | 9dd19575d33b907be655586fbaf9569d9afc2711 (diff) |
i965: Fix an inconsistency inb the VUE map with gl_ClipVertex on gen4/5.
We are intentionally not allocating a slot for gl_ClipVertex. But by
leaving the bit set in the slots_valid, the fragment shader's computation
of where varyings are in urb entry coming out of the SF would be off by
one. Fixes rendering in Freespace 2 SCP, and improves rendering in TF2.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62830
Tested-by: Joaquín Ignacio Aramendía <[email protected]>
NOTE: This is a candidate for the 9.1 branch.
Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_masking.h')
0 files changed, 0 insertions, 0 deletions