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authorBrian Paul <[email protected]>2009-12-29 16:17:14 -0700
committerBrian Paul <[email protected]>2009-12-29 16:17:14 -0700
commitfd5511d27fc44096117c47ab503fb5b47f993061 (patch)
treece5b1a3152d1c7ec495403f43e222c421b6e99d0 /src/mesa/swrast/s_masking.h
parent126b35bd3acbf486471879531cd2e6f446b14497 (diff)
mesa: implement per-buffer color masking
This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0. The ctx->Color.ColorMask field is now a 2-D array. Until drivers are modified to support per-buffer color masking, they can just look at the 0th color mask. The new _mesa_ColorMaskIndexed() function will be called by glColorMaskIndexedEXT() or glColorMaski().
Diffstat (limited to 'src/mesa/swrast/s_masking.h')
-rw-r--r--src/mesa/swrast/s_masking.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_masking.h b/src/mesa/swrast/s_masking.h
index 3260ca34e32..fed47f8cfbe 100644
--- a/src/mesa/swrast/s_masking.h
+++ b/src/mesa/swrast/s_masking.h
@@ -32,7 +32,7 @@
extern void
_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- SWspan *span);
+ SWspan *span, GLuint buf);
extern void