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authorMarek Olšák <[email protected]>2018-01-31 03:03:25 +0100
committerMarek Olšák <[email protected]>2018-02-04 01:50:10 +0100
commitaf3685d14936844f79e6f372b4b258e29375f21b (patch)
tree84c3ab4b661bceaf4364be3e7c9501cb6b50537e /src/mesa/swrast/s_masking.c
parent83e60ce927142752c57163fcb8b30eca2370d014 (diff)
mesa: change ctx->Color.ColorMask into a 32-bit bitmask
4 bits per draw buffer, 8 draw buffers in total --> 32 bits. This is easier to work with. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_masking.c')
-rw-r--r--src/mesa/swrast/s_masking.c24
1 files changed, 15 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_masking.c b/src/mesa/swrast/s_masking.c
index c10bf1ac251..8941375a999 100644
--- a/src/mesa/swrast/s_masking.c
+++ b/src/mesa/swrast/s_masking.c
@@ -56,8 +56,14 @@ _swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
* Note that we're not using span->array->mask[] here. We could...
*/
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ const GLubyte colormask[4] = {
+ GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 0) ? 0xff : 0,
+ GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 1) ? 0xff : 0,
+ GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 2) ? 0xff : 0,
+ GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 3) ? 0xff : 0,
+ };
GLuint srcMask;
- memcpy(&srcMask, ctx->Color.ColorMask[buf], sizeof(srcMask));
+ memcpy(&srcMask, colormask, sizeof(srcMask));
const GLuint dstMask = ~srcMask;
const GLuint *dst = (const GLuint *) rbPixels;
GLuint *src = (GLuint *) span->array->rgba8;
@@ -69,10 +75,10 @@ _swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
/* 2-byte components */
/* XXX try to use 64-bit arithmetic someday */
- const GLushort rMask = ctx->Color.ColorMask[buf][RCOMP] ? 0xffff : 0x0;
- const GLushort gMask = ctx->Color.ColorMask[buf][GCOMP] ? 0xffff : 0x0;
- const GLushort bMask = ctx->Color.ColorMask[buf][BCOMP] ? 0xffff : 0x0;
- const GLushort aMask = ctx->Color.ColorMask[buf][ACOMP] ? 0xffff : 0x0;
+ const GLushort rMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 0) ? 0xffff : 0x0;
+ const GLushort gMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 1) ? 0xffff : 0x0;
+ const GLushort bMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 2) ? 0xffff : 0x0;
+ const GLushort aMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 3) ? 0xffff : 0x0;
const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels;
GLushort (*src)[4] = span->array->rgba16;
GLuint i;
@@ -85,10 +91,10 @@ _swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
}
else {
/* 4-byte components */
- const GLuint rMask = ctx->Color.ColorMask[buf][RCOMP] ? ~0x0 : 0x0;
- const GLuint gMask = ctx->Color.ColorMask[buf][GCOMP] ? ~0x0 : 0x0;
- const GLuint bMask = ctx->Color.ColorMask[buf][BCOMP] ? ~0x0 : 0x0;
- const GLuint aMask = ctx->Color.ColorMask[buf][ACOMP] ? ~0x0 : 0x0;
+ const GLuint rMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 0) ? ~0x0 : 0x0;
+ const GLuint gMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 1) ? ~0x0 : 0x0;
+ const GLuint bMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 2) ? ~0x0 : 0x0;
+ const GLuint aMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 3) ? ~0x0 : 0x0;
const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels;
GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[VARYING_SLOT_COL0];
GLuint i;