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authorIago Toral Quiroga <[email protected]>2015-02-11 11:35:35 +0100
committerIago Toral Quiroga <[email protected]>2015-02-24 08:58:54 +0100
commit6148e3aae7e0d36b59759075bf7a4ce2248ce321 (patch)
tree69b4e16e2d325362b3e47d8dc2d2ab43fa257335 /src/mesa/swrast/s_logic.h
parentdccdf1d687c3abb9a2fc6695c2090f01fdb65997 (diff)
mesa: Fix ctx->Texture.CubeMapSeamless
The intel driver code, and apparently all other Mesa drivers, call _mesa_initialize_context early in the CreateContext hook. That function will end up calling _mesa_init_texture which will do: ctx->Texture.CubeMapSeamless = _mesa_is_gles3(ctx); But this won't work at this point, since _mesa_is_gles3 requires ctx->Version to be set and that will not happen until late in the CreateContext hook, when _mesa_compute_version is called. We can't just move the call to _mesa_compute_version before _mesa_initialize_context since it needs that available extensions have been computed, which again requires other things to be initialized, etc. Instead, we enable seamless cube maps since GLES2, which should work for most implementations, and expect drivers that don't support this to disable it manually as part of their context initialization setup. Fixes the following 192 dEQP tests: dEQP-GLES3.functional.texture.filtering.cube.formats.* dEQP-GLES3.functional.texture.filtering.cube.sizes.* dEQP-GLES3.functional.texture.filtering.cube.combinations.* dEQP-GLES3.functional.texture.mipmap.cube.* dEQP-GLES3.functional.texture.vertex.cube.filtering.* dEQP-GLES3.functional.texture.vertex.cube.wrap.* dEQP-GLES3.functional.shaders.texture_functions.texturelod.samplercube_fixed_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_logic.h')
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