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author | Eric Anholt <[email protected]> | 2012-05-01 14:07:43 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-07-20 10:43:44 -0700 |
commit | ddc88fbf510ee8ba35b974cc21c595e96d115cc8 (patch) | |
tree | 4b183d0294e877489d8a2746b3f228dd5b9e7daf /src/mesa/swrast/s_logic.h | |
parent | 093b20666d73f8fc410dc7bf168ab7197756b1f5 (diff) |
mesa: Add implementation of glGetUniformBlockIndex().
Now that we finally have a list of uniform blocks in the linked shader
program, we can tell what their indices are.
Fixes piglit GL_ARB_uniform_buffer_object/getuniformblockindex.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_logic.h')
0 files changed, 0 insertions, 0 deletions