diff options
author | Keith Whitwell <[email protected]> | 2000-11-05 18:24:40 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2000-11-05 18:24:40 +0000 |
commit | cd03ed4f54444d96e4e47cdb118a3dfd94d92bb0 (patch) | |
tree | 57d9620635286b4ee4b8adf950014113d5961017 /src/mesa/swrast/s_linetemp.h | |
parent | 7c20642b1091df1aab7d9076a3fe2fb11c6f011c (diff) |
Reorganized software rasterizer as a module which manages its own state,
with tighter interfaces with the rest of the world.
Proper documentation to come.
Diffstat (limited to 'src/mesa/swrast/s_linetemp.h')
-rw-r--r-- | src/mesa/swrast/s_linetemp.h | 164 |
1 files changed, 65 insertions, 99 deletions
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index a79badbff19..1605f880a11 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -1,4 +1,4 @@ -/* $Id: s_linetemp.h,v 1.1 2000/10/31 18:00:04 keithw Exp $ */ +/* $Id: s_linetemp.h,v 1.2 2000/11/05 18:24:40 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -73,13 +73,12 @@ */ -/*void line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert )*/ +/*void line( GLcontext *ctx, SWvertex *vert0, SWvertex *vert1 )*/ { - const struct vertex_buffer *VB = ctx->VB; - GLint x0 = (GLint) VB->Win.data[vert0][0]; - GLint x1 = (GLint) VB->Win.data[vert1][0]; - GLint y0 = (GLint) VB->Win.data[vert0][1]; - GLint y1 = (GLint) VB->Win.data[vert1][1]; + GLint x0 = (GLint) vert0->win[0]; + GLint x1 = (GLint) vert1->win[0]; + GLint y0 = (GLint) vert0->win[1]; + GLint y1 = (GLint) vert1->win[1]; GLint dx, dy; #ifdef INTERP_XY GLint xstep, ystep; @@ -90,46 +89,46 @@ const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; # define FixedToDepth(F) ((F) >> fixedToDepthShift) # ifdef DEPTH_TYPE - GLint zPtrXstep, zPtrYstep; - DEPTH_TYPE *zPtr; + GLint zPtrXstep, zPtrYstep; + DEPTH_TYPE *zPtr; # endif - GLfixed fog0 = FloatToFixed(VB->FogCoordPtr->data[vert0]); - GLfixed dfog = FloatToFixed(VB->FogCoordPtr->data[vert1]) - fog0; + GLfixed fog0 = FloatToFixed(vert0->fog); + GLfixed dfog = FloatToFixed(vert1->fog) - fog0; #endif #ifdef INTERP_RGB - GLfixed r0 = IntToFixed(VB->ColorPtr->data[vert0][0]); - GLfixed dr = IntToFixed(VB->ColorPtr->data[vert1][0]) - r0; - GLfixed g0 = IntToFixed(VB->ColorPtr->data[vert0][1]); - GLfixed dg = IntToFixed(VB->ColorPtr->data[vert1][1]) - g0; - GLfixed b0 = IntToFixed(VB->ColorPtr->data[vert0][2]); - GLfixed db = IntToFixed(VB->ColorPtr->data[vert1][2]) - b0; + GLfixed r0 = IntToFixed(vert0->color[0]); + GLfixed dr = IntToFixed(vert1->color[0]) - r0; + GLfixed g0 = IntToFixed(vert0->color[1]); + GLfixed dg = IntToFixed(vert1->color[1]) - g0; + GLfixed b0 = IntToFixed(vert0->color[2]); + GLfixed db = IntToFixed(vert1->color[2]) - b0; #endif #ifdef INTERP_SPEC - GLfixed sr0 = VB->SecondaryColorPtr->data ? IntToFixed(VB->SecondaryColorPtr->data[vert0][0]) : 0; - GLfixed dsr = VB->SecondaryColorPtr->data ? IntToFixed(VB->SecondaryColorPtr->data[vert1][0]) - sr0 : 0; - GLfixed sg0 = VB->SecondaryColorPtr->data ? IntToFixed(VB->SecondaryColorPtr->data[vert0][1]) : 0; - GLfixed dsg = VB->SecondaryColorPtr->data ? IntToFixed(VB->SecondaryColorPtr->data[vert1][1]) - sg0 : 0; - GLfixed sb0 = VB->SecondaryColorPtr->data ? IntToFixed(VB->SecondaryColorPtr->data[vert0][2]) : 0; - GLfixed dsb = VB->SecondaryColorPtr->data ? IntToFixed(VB->SecondaryColorPtr->data[vert1][2]) - sb0 : 0; + GLfixed sr0 = IntToFixed(vert0->specular[0]); + GLfixed dsr = IntToFixed(vert1->specular[0]) - sr0; + GLfixed sg0 = IntToFixed(vert0->specular[1]); + GLfixed dsg = IntToFixed(vert1->specular[1]) - sg0; + GLfixed sb0 = IntToFixed(vert0->specular[2]); + GLfixed dsb = IntToFixed(vert1->specular[2]) - sb0; #endif #ifdef INTERP_ALPHA - GLfixed a0 = IntToFixed(VB->ColorPtr->data[vert0][3]); - GLfixed da = IntToFixed(VB->ColorPtr->data[vert1][3]) - a0; + GLfixed a0 = IntToFixed(vert0->color[3]); + GLfixed da = IntToFixed(vert1->color[3]) - a0; #endif #ifdef INTERP_INDEX - GLint i0 = VB->IndexPtr->data[vert0] << 8; - GLint di = (GLint) (VB->IndexPtr->data[vert1] << 8) - i0; + GLint i0 = vert0->index << 8; + GLint di = (GLint) (vert1->index << 8) - i0; #endif #ifdef INTERP_TEX - const GLfloat invw0 = VB->Win.data[vert0][3]; - const GLfloat invw1 = VB->Win.data[vert1][3]; + const GLfloat invw0 = vert0->win[3]; + const GLfloat invw1 = vert1->win[3]; GLfloat tex[4]; GLfloat dtex[4]; GLfloat fragTexcoord[4]; #endif #ifdef INTERP_MULTITEX - const GLfloat invw0 = VB->Win.data[vert0][3]; - const GLfloat invw1 = VB->Win.data[vert1][3]; + const GLfloat invw0 = vert0->win[3]; + const GLfloat invw1 = vert1->win[3]; GLfloat tex[MAX_TEXTURE_UNITS][4]; GLfloat dtex[MAX_TEXTURE_UNITS][4]; GLfloat fragTexcoord[MAX_TEXTURE_UNITS][4]; @@ -138,6 +137,9 @@ PIXEL_TYPE *pixelPtr; GLint pixelXstep, pixelYstep; #endif +#ifdef STIPPLE + SWcontext *swrast = SWRAST_CONTEXT(ctx); +#endif #ifdef WIDE /* for wide lines, draw all X in [x+min, x+max] or Y in [y+min, y+max] */ GLint width, min, max; @@ -147,66 +149,30 @@ #endif #ifdef INTERP_TEX { - tex[0] = invw0 * VB->TexCoordPtr[0]->data[vert0][0]; - dtex[0] = invw1 * VB->TexCoordPtr[0]->data[vert1][0] - tex[0]; - if (VB->TexCoordPtr[0]->size > 1) { - tex[1] = invw0 * VB->TexCoordPtr[0]->data[vert0][1]; - dtex[1] = invw1 * VB->TexCoordPtr[0]->data[vert1][1] - tex[1]; - } - else { - tex[1] = 0.0; - dtex[1] = 0.0; - } - if (VB->TexCoordPtr[0]->size > 2) { - tex[2] = invw0 * VB->TexCoordPtr[0]->data[vert0][2]; - dtex[2] = invw1 * VB->TexCoordPtr[0]->data[vert1][2] - tex[2]; - } - else { - tex[2] = 0.0; - dtex[2] = 0.0; - } - if (VB->TexCoordPtr[0]->size > 3) { - tex[3] = invw0 * VB->TexCoordPtr[0]->data[vert0][3]; - dtex[3] = invw1 * VB->TexCoordPtr[0]->data[vert1][3] - tex[3]; - } - else { - tex[3] = invw0; - dtex[3] = invw1 - invw0; - } + tex[0] = invw0 * vert0->texcoord[0][0]; + dtex[0] = invw1 * vert1->texcoord[0][0] - tex[0]; + tex[1] = invw0 * vert0->texcoord[0][1]; + dtex[1] = invw1 * vert1->texcoord[0][1] - tex[1]; + tex[2] = invw0 * vert0->texcoord[0][2]; + dtex[2] = invw1 * vert1->texcoord[0][2] - tex[2]; + tex[3] = invw0 * vert0->texcoord[0][3]; + dtex[3] = invw1 * vert1->texcoord[0][3] - tex[3]; } #endif #ifdef INTERP_MULTITEX { GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u].ReallyEnabled) { - tex[u][0] = invw0 * VB->TexCoordPtr[u]->data[vert0][0]; - dtex[u][0] = invw1 * VB->TexCoordPtr[u]->data[vert1][0] - tex[u][0]; - if (VB->TexCoordPtr[u]->size > 1) { - tex[u][1] = invw0 * VB->TexCoordPtr[u]->data[vert0][1]; - dtex[u][1] = invw1 * VB->TexCoordPtr[u]->data[vert1][1] - tex[u][1]; - } - else { - tex[u][1] = 0.0; - dtex[u][1] = 0.0; - } - if (VB->TexCoordPtr[u]->size > 2) { - tex[u][2] = invw0 * VB->TexCoordPtr[u]->data[vert0][2]; - dtex[u][2] = invw1 * VB->TexCoordPtr[u]->data[vert1][2] - tex[u][2]; - } - else { - tex[u][2] = 0.0; - dtex[u][2] = 0.0; - } - if (VB->TexCoordPtr[u]->size > 3) { - tex[u][3] = invw0 * VB->TexCoordPtr[u]->data[vert0][3]; - dtex[u][3] = invw1 * VB->TexCoordPtr[u]->data[vert1][3] - tex[u][3]; - } - else { - tex[u][3] = invw0; - dtex[u][3] = invw1 - invw0; - } - } + if (ctx->Texture.Unit[u]._ReallyEnabled) { + tex[u][0] = invw0 * vert0->texcoord[u][0]; + dtex[u][0] = invw1 * vert1->texcoord[u][0] - tex[u][0]; + tex[u][1] = invw0 * vert0->texcoord[u][1]; + dtex[u][1] = invw1 * vert1->texcoord[u][1] - tex[u][1]; + tex[u][2] = invw0 * vert0->texcoord[u][2]; + dtex[u][2] = invw1 * vert1->texcoord[u][2] - tex[u][2]; + tex[u][3] = invw0 * vert0->texcoord[u][3]; + dtex[u][3] = invw1 * vert1->texcoord[u][3] - tex[u][3]; + } } } #endif @@ -255,12 +221,12 @@ zPtr = (DEPTH_TYPE *) _mesa_zbuffer_address(ctx, x0, y0); # endif if (depthBits <= 16) { - z0 = FloatToFixed(VB->Win.data[vert0][2] + ctx->LineZoffset); - z1 = FloatToFixed(VB->Win.data[vert1][2] + ctx->LineZoffset); + z0 = FloatToFixed(vert0->win[2]); + z1 = FloatToFixed(vert1->win[2]); } else { - z0 = (int) VB->Win.data[vert0][2] + ctx->LineZoffset; - z1 = (int) VB->Win.data[vert1][2] + ctx->LineZoffset; + z0 = (int) vert0->win[2]; + z1 = (int) vert1->win[2]; } #endif #ifdef PIXEL_ADDRESS @@ -359,7 +325,7 @@ const GLfloat invDx = 1.0F / (GLfloat) dx; GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u].ReallyEnabled) { + if (ctx->Texture.Unit[u]._ReallyEnabled) { dtex[u][0] *= invDx; dtex[u][1] *= invDx; dtex[u][2] *= invDx; @@ -372,7 +338,7 @@ for (i=0;i<dx;i++) { #ifdef STIPPLE GLushort m; - m = 1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf); + m = 1 << ((swrast->StippleCounter/ctx->Line.StippleFactor) & 0xf); if (ctx->Line.StipplePattern & m) { #endif #ifdef INTERP_Z @@ -393,7 +359,7 @@ { GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u].ReallyEnabled) { + if (ctx->Texture.Unit[u]._ReallyEnabled) { const GLfloat invQ = 1.0F / tex[u][3]; fragTexcoord[u][0] = tex[u][0] * invQ; fragTexcoord[u][1] = tex[u][1] * invQ; @@ -420,7 +386,7 @@ #endif /*WIDE*/ #ifdef STIPPLE } - ctx->StippleCounter++; + swrast->StippleCounter++; #endif #ifdef INTERP_XY x0 += xstep; @@ -458,7 +424,7 @@ { GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u].ReallyEnabled) { + if (ctx->Texture.Unit[u]._ReallyEnabled) { tex[u][0] += dtex[u][0]; tex[u][1] += dtex[u][1]; tex[u][2] += dtex[u][2]; @@ -528,7 +494,7 @@ const GLfloat invDy = 1.0F / (GLfloat) dy; GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u].ReallyEnabled) { + if (ctx->Texture.Unit[u]._ReallyEnabled) { dtex[u][0] *= invDy; dtex[u][1] *= invDy; dtex[u][2] *= invDy; @@ -541,7 +507,7 @@ for (i=0;i<dy;i++) { #ifdef STIPPLE GLushort m; - m = 1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf); + m = 1 << ((swrast->StippleCounter/ctx->Line.StippleFactor) & 0xf); if (ctx->Line.StipplePattern & m) { #endif #ifdef INTERP_Z @@ -562,7 +528,7 @@ { GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u].ReallyEnabled) { + if (ctx->Texture.Unit[u]._ReallyEnabled) { const GLfloat invQ = 1.0F / tex[u][3]; fragTexcoord[u][0] = tex[u][0] * invQ; fragTexcoord[u][1] = tex[u][1] * invQ; @@ -589,7 +555,7 @@ #endif /*WIDE*/ #ifdef STIPPLE } - ctx->StippleCounter++; + swrast->StippleCounter++; #endif #ifdef INTERP_XY y0 += ystep; @@ -627,7 +593,7 @@ { GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u].ReallyEnabled) { + if (ctx->Texture.Unit[u]._ReallyEnabled) { tex[u][0] += dtex[u][0]; tex[u][1] += dtex[u][1]; tex[u][2] += dtex[u][2]; |