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authorPaul Berry <[email protected]>2013-02-23 09:00:58 -0800
committerPaul Berry <[email protected]>2013-03-15 09:26:17 -0700
commiteed6baf7621fa94e7888f8079b155fc67a08540c (patch)
tree216270e7f3222fcb11b8b3fa1def330908f05a21 /src/mesa/swrast/s_linetemp.h
parentf117abe66414e25be4f7bc61ca0df9e83ddaf543 (diff)
Replace gl_frag_attrib enum with gl_varying_slot.
This patch makes the following search-and-replace changes: gl_frag_attrib -> gl_varying_slot FRAG_ATTRIB_* -> VARYING_SLOT_* FRAG_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_linetemp.h')
-rw-r--r--src/mesa/swrast/s_linetemp.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h
index 1668f7db914..8feb8b12087 100644
--- a/src/mesa/swrast/s_linetemp.h
+++ b/src/mesa/swrast/s_linetemp.h
@@ -68,10 +68,10 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
GLuint interpFlags = 0;
- GLint x0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0];
- GLint x1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0];
- GLint y0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1];
- GLint y1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1];
+ GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0];
+ GLint x1 = (GLint) vert1->attrib[VARYING_SLOT_POS][0];
+ GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1];
+ GLint y1 = (GLint) vert1->attrib[VARYING_SLOT_POS][1];
GLint dx, dy;
GLint numPixels;
GLint xstep, ystep;
@@ -99,8 +99,8 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
/* Cull primitives with malformed coordinates.
*/
{
- GLfloat tmp = vert0->attrib[FRAG_ATTRIB_WPOS][0] + vert0->attrib[FRAG_ATTRIB_WPOS][1]
- + vert1->attrib[FRAG_ATTRIB_WPOS][0] + vert1->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1]
+ + vert1->attrib[VARYING_SLOT_POS][0] + vert1->attrib[VARYING_SLOT_POS][1];
if (IS_INF_OR_NAN(tmp))
return;
}
@@ -108,12 +108,12 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
/*
printf("%s():\n", __FUNCTION__);
printf(" (%f, %f, %f) -> (%f, %f, %f)\n",
- vert0->attrib[FRAG_ATTRIB_WPOS][0],
- vert0->attrib[FRAG_ATTRIB_WPOS][1],
- vert0->attrib[FRAG_ATTRIB_WPOS][2],
- vert1->attrib[FRAG_ATTRIB_WPOS][0],
- vert1->attrib[FRAG_ATTRIB_WPOS][1],
- vert1->attrib[FRAG_ATTRIB_WPOS][2]);
+ vert0->attrib[VARYING_SLOT_POS][0],
+ vert0->attrib[VARYING_SLOT_POS][1],
+ vert0->attrib[VARYING_SLOT_POS][2],
+ vert1->attrib[VARYING_SLOT_POS][0],
+ vert1->attrib[VARYING_SLOT_POS][1],
+ vert1->attrib[VARYING_SLOT_POS][2]);
printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
vert0->color[0], vert0->color[1], vert0->color[2],
vert1->color[0], vert1->color[1], vert1->color[2]);
@@ -155,14 +155,14 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
/*
printf("%s %d,%d %g %g %g %g %g %g %g %g\n", __FUNCTION__, dx, dy,
- vert0->attrib[FRAG_ATTRIB_COL1][0],
- vert0->attrib[FRAG_ATTRIB_COL1][1],
- vert0->attrib[FRAG_ATTRIB_COL1][2],
- vert0->attrib[FRAG_ATTRIB_COL1][3],
- vert1->attrib[FRAG_ATTRIB_COL1][0],
- vert1->attrib[FRAG_ATTRIB_COL1][1],
- vert1->attrib[FRAG_ATTRIB_COL1][2],
- vert1->attrib[FRAG_ATTRIB_COL1][3]);
+ vert0->attrib[VARYING_SLOT_COL1][0],
+ vert0->attrib[VARYING_SLOT_COL1][1],
+ vert0->attrib[VARYING_SLOT_COL1][2],
+ vert0->attrib[VARYING_SLOT_COL1][3],
+ vert1->attrib[VARYING_SLOT_COL1][0],
+ vert1->attrib[VARYING_SLOT_COL1][1],
+ vert1->attrib[VARYING_SLOT_COL1][2],
+ vert1->attrib[VARYING_SLOT_COL1][3]);
*/
#ifdef DEPTH_TYPE
@@ -245,27 +245,27 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
interpFlags |= SPAN_Z;
{
if (depthBits <= 16) {
- span.z = FloatToFixed(vert0->attrib[FRAG_ATTRIB_WPOS][2]) + FIXED_HALF;
- span.zStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_WPOS][2]
- - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels;
+ span.z = FloatToFixed(vert0->attrib[VARYING_SLOT_POS][2]) + FIXED_HALF;
+ span.zStep = FloatToFixed( vert1->attrib[VARYING_SLOT_POS][2]
+ - vert0->attrib[VARYING_SLOT_POS][2]) / numPixels;
}
else {
/* don't use fixed point */
- span.z = (GLuint) vert0->attrib[FRAG_ATTRIB_WPOS][2];
- span.zStep = (GLint) (( vert1->attrib[FRAG_ATTRIB_WPOS][2]
- - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels);
+ span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2];
+ span.zStep = (GLint) (( vert1->attrib[VARYING_SLOT_POS][2]
+ - vert0->attrib[VARYING_SLOT_POS][2]) / numPixels);
}
}
#endif
#if defined(INTERP_ATTRIBS)
{
const GLfloat invLen = 1.0F / numPixels;
- const GLfloat invw0 = vert0->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat invw1 = vert1->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3];
+ const GLfloat invw1 = vert1->attrib[VARYING_SLOT_POS][3];
- span.attrStart[FRAG_ATTRIB_WPOS][3] = invw0;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = (invw1 - invw0) * invLen;
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
+ span.attrStart[VARYING_SLOT_POS][3] = invw0;
+ span.attrStepX[VARYING_SLOT_POS][3] = (invw1 - invw0) * invLen;
+ span.attrStepY[VARYING_SLOT_POS][3] = 0.0;
ATTRIB_LOOP_BEGIN
if (swrast->_InterpMode[attr] == GL_FLAT) {