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author | Eric Anholt <[email protected]> | 2011-10-11 15:08:15 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-11-01 15:42:18 -0700 |
commit | 8524be3fb46e2db6db099d9916dad85f38bfe054 (patch) | |
tree | d29a64b2e67688d145d289eeddb07033c7823864 /src/mesa/swrast/s_linetemp.h | |
parent | 789cb3435c6d580929094b7f1a2dff551e9c411c (diff) |
swrast: Use MapRenderbuffer for glReadPixels(GL_DEPTH_COMPONENT) fast-paths.
This fixes issues with the code playing fast and loose with types of
buffers, and as a bonus avoids the wrappers that were previously used
to pull bits out of packed depth/stencil buffers.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_linetemp.h')
0 files changed, 0 insertions, 0 deletions