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authorKeith Whitwell <[email protected]>2007-01-16 11:22:57 +0000
committerKeith Whitwell <[email protected]>2007-01-16 11:22:57 +0000
commit6a3fdc3a1ea6c306d9543791bf172dd1052d7382 (patch)
treec372c6daff13e435e79914c2e40dfe9d370c337b /src/mesa/swrast/s_linetemp.h
parent0b412f8f156b46b0e7220a2b61e0f41781769f66 (diff)
parenta03fc8277180e2171519165a724849e2254ef0b7 (diff)
Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa into vbo-0.2
Conflicts: src/mesa/array_cache/sources src/mesa/drivers/dri/i965/brw_context.c src/mesa/drivers/dri/i965/brw_draw.c src/mesa/drivers/dri/i965/brw_fallback.c src/mesa/drivers/dri/i965/brw_vs_emit.c src/mesa/drivers/dri/i965/brw_vs_tnl.c src/mesa/drivers/dri/mach64/mach64_context.c src/mesa/main/extensions.c src/mesa/main/getstring.c src/mesa/tnl/sources src/mesa/tnl/t_save_api.c src/mesa/tnl/t_save_playback.c src/mesa/tnl/t_vtx_api.c src/mesa/tnl/t_vtx_exec.c src/mesa/vbo/vbo_attrib.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_save_api.c src/mesa/vbo/vbo_save_draw.c
Diffstat (limited to 'src/mesa/swrast/s_linetemp.h')
-rw-r--r--src/mesa/swrast/s_linetemp.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h
index f5b2d95653f..8b3918511d1 100644
--- a/src/mesa/swrast/s_linetemp.h
+++ b/src/mesa/swrast/s_linetemp.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -80,14 +80,15 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
GLint numPixels;
GLint xstep, ystep;
#if defined(DEPTH_TYPE)
- const GLint depthBits = ctx->Visual.depthBits;
+ const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
#define FixedToDepth(F) ((F) >> fixedToDepthShift)
GLint zPtrXstep, zPtrYstep;
DEPTH_TYPE *zPtr;
#elif defined(INTERP_Z)
- const GLint depthBits = ctx->Visual.depthBits;
+ const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
+/*ctx->Visual.depthBits;*/
#endif
#ifdef PIXEL_ADDRESS
PIXEL_TYPE *pixelPtr;
@@ -268,7 +269,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
}
else {
/* don't use fixed point */
- span.z = (GLint) vert0->win[2];
+ span.z = (GLuint) vert0->win[2];
span.zStep = (GLint) ((vert1->win[2] - vert0->win[2]) / numPixels);
}
}