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authorBrian Paul <[email protected]>2002-08-07 00:45:07 +0000
committerBrian Paul <[email protected]>2002-08-07 00:45:07 +0000
commit77df88727cb0a423dd5cb41498c2302d9df4fce7 (patch)
tree98234cef23e87e196b3628095196daed47bf6dce /src/mesa/swrast/s_lines.c
parent2353e96c320d4bd26d10dc29b57df3e9f882e6d3 (diff)
struct sw_span is again allocated on the stack, but the arrays of span
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
Diffstat (limited to 'src/mesa/swrast/s_lines.c')
-rw-r--r--src/mesa/swrast/s_lines.c462
1 files changed, 256 insertions, 206 deletions
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c
index e9e9c670d74..55b545b0b1b 100644
--- a/src/mesa/swrast/s_lines.c
+++ b/src/mesa/swrast/s_lines.c
@@ -1,4 +1,4 @@
-/* $Id: s_lines.c,v 1.30 2002/06/15 03:03:11 brianp Exp $ */
+/* $Id: s_lines.c,v 1.31 2002/08/07 00:45:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -77,16 +77,17 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
start = width / 2 - 1;
if (xMajor) {
+ GLint *y = span->array->y;
GLuint i;
GLint w;
for (w = 0; w < width; w++) {
if (w == 0) {
for (i = 0; i < span->end; i++)
- span->yArray[i] -= start;
+ y[i] -= start;
}
else {
for (i = 0; i < span->end; i++)
- span->yArray[i]++;
+ y[i]++;
}
if ((span->interpMask | span->arrayMask) & SPAN_TEXTURE)
_mesa_write_texture_span(ctx, span);
@@ -97,16 +98,17 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
}
}
else {
+ GLint *x = span->array->x;
GLuint i;
GLint w;
for (w = 0; w < width; w++) {
if (w == 0) {
for (i = 0; i < span->end; i++)
- span->xArray[i] -= start;
+ x[i] -= start;
}
else {
for (i = 0; i < span->end; i++)
- span->xArray[i]++;
+ x[i]++;
}
if ((span->interpMask | span->arrayMask) & SPAN_TEXTURE)
_mesa_write_texture_span(ctx, span);
@@ -130,27 +132,30 @@ static void flat_ci_line( GLcontext *ctx,
const SWvertex *vert0,
const SWvertex *vert1 )
{
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ GLint *x, *y;
+ struct sw_span span;
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
ASSERT(!ctx->Line.StippleFlag);
ASSERT(ctx->Line.Width == 1.0F);
INIT_SPAN(span, GL_LINE, 0, SPAN_INDEX, SPAN_XY);
- span->index = IntToFixed(vert1->index);
- span->indexStep = 0;
+ span.index = IntToFixed(vert1->index);
+ span.indexStep = 0;
+ x = span.array->x;
+ y = span.array->y;
#define INTERP_XY 1
-#define PLOT(X,Y) \
- { \
- span->xArray[span->end] = X; \
- span->yArray[span->end] = Y; \
- span->end++; \
+#define PLOT(X,Y) \
+ { \
+ x[span.end] = X; \
+ y[span.end] = Y; \
+ span.end++; \
}
#include "s_linetemp.h"
- _mesa_write_index_span(ctx, span);
+ _mesa_write_index_span(ctx, &span);
}
@@ -159,33 +164,36 @@ static void flat_rgba_line( GLcontext *ctx,
const SWvertex *vert0,
const SWvertex *vert1 )
{
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ struct sw_span span;
+ GLint *x, *y;
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
ASSERT(!ctx->Line.StippleFlag);
ASSERT(ctx->Line.Width == 1.0F);
INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA, SPAN_XY);
- span->red = ChanToFixed(vert1->color[0]);
- span->green = ChanToFixed(vert1->color[1]);
- span->blue = ChanToFixed(vert1->color[2]);
- span->alpha = ChanToFixed(vert1->color[3]);
- span->redStep = 0;
- span->greenStep = 0;
- span->blueStep = 0;
- span->alphaStep = 0;
+ span.red = ChanToFixed(vert1->color[0]);
+ span.green = ChanToFixed(vert1->color[1]);
+ span.blue = ChanToFixed(vert1->color[2]);
+ span.alpha = ChanToFixed(vert1->color[3]);
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+ span.alphaStep = 0;
+ x = span.array->x;
+ y = span.array->y;
#define INTERP_XY 1
-#define PLOT(X,Y) \
- { \
- span->xArray[span->end] = X; \
- span->yArray[span->end] = Y; \
- span->end++; \
+#define PLOT(X,Y) \
+ { \
+ x[span.end] = X; \
+ y[span.end] = Y; \
+ span.end++; \
}
#include "s_linetemp.h"
- _mesa_write_rgba_span(ctx, span);
+ _mesa_write_rgba_span(ctx, &span);
}
@@ -194,27 +202,32 @@ static void smooth_ci_line( GLcontext *ctx,
const SWvertex *vert0,
const SWvertex *vert1 )
{
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ struct sw_span span;
+ GLint *x, *y;
+ GLuint *index;
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
ASSERT(!ctx->Line.StippleFlag);
ASSERT(ctx->Line.Width == 1.0F);
INIT_SPAN(span, GL_LINE, 0, 0, SPAN_XY | SPAN_INDEX);
+ x = span.array->x;
+ y = span.array->y;
+ index = span.array->index;
#define INTERP_XY 1
#define INTERP_INDEX 1
-#define PLOT(X,Y) \
- { \
- span->xArray[span->end] = X; \
- span->yArray[span->end] = Y; \
- span->color.index[span->end] = I; \
- span->end++; \
+#define PLOT(X,Y) \
+ { \
+ x[span.end] = X; \
+ y[span.end] = Y; \
+ index[span.end] = I; \
+ span.end++; \
}
#include "s_linetemp.h"
- _mesa_write_index_span(ctx, span);
+ _mesa_write_index_span(ctx, &span);
}
@@ -223,31 +236,36 @@ static void smooth_rgba_line( GLcontext *ctx,
const SWvertex *vert0,
const SWvertex *vert1 )
{
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ struct sw_span span;
+ GLint *x, *y;
+ GLchan (*rgba)[4];
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
ASSERT(!ctx->Line.StippleFlag);
ASSERT(ctx->Line.Width == 1.0F);
INIT_SPAN(span, GL_LINE, 0, 0, SPAN_XY | SPAN_RGBA);
+ x = span.array->x;
+ y = span.array->y;
+ rgba = span.array->rgba;
#define INTERP_XY 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
-#define PLOT(X,Y) \
- { \
- span->xArray[span->end] = X; \
- span->yArray[span->end] = Y; \
- span->color.rgba[span->end][RCOMP] = FixedToInt(r0); \
- span->color.rgba[span->end][GCOMP] = FixedToInt(g0); \
- span->color.rgba[span->end][BCOMP] = FixedToInt(b0); \
- span->color.rgba[span->end][ACOMP] = FixedToInt(a0); \
- span->end++; \
+#define PLOT(X,Y) \
+ { \
+ x[span.end] = X; \
+ y[span.end] = Y; \
+ rgba[span.end][RCOMP] = FixedToInt(r0); \
+ rgba[span.end][GCOMP] = FixedToInt(g0); \
+ rgba[span.end][BCOMP] = FixedToInt(b0); \
+ rgba[span.end][ACOMP] = FixedToInt(a0); \
+ span.end++; \
}
#include "s_linetemp.h"
- _mesa_write_rgba_span(ctx, span);
+ _mesa_write_rgba_span(ctx, &span);
}
@@ -257,39 +275,48 @@ static void general_smooth_ci_line( GLcontext *ctx,
const SWvertex *vert1 )
{
GLboolean xMajor = GL_FALSE;
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ struct sw_span span;
+ GLint *x, *y;
+ GLdepth *z;
+ GLfloat *fog;
+ GLuint *index;
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
INIT_SPAN(span, GL_LINE, 0, 0,
SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_INDEX);
+ x = span.array->x;
+ y = span.array->y;
+ z = span.array->z;
+ fog = span.array->fog;
+ index = span.array->index;
#define SET_XMAJOR 1
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_FOG 1
#define INTERP_INDEX 1
-#define PLOT(X,Y) \
- { \
- span->xArray[span->end] = X; \
- span->yArray[span->end] = Y; \
- span->zArray[span->end] = Z; \
- span->fogArray[span->end] = fog0; \
- span->color.index[span->end] = I; \
- span->end++; \
+#define PLOT(X,Y) \
+ { \
+ x[span.end] = X; \
+ y[span.end] = Y; \
+ z[span.end] = Z; \
+ fog[span.end] = fog0; \
+ index[span.end] = I; \
+ span.end++; \
}
#include "s_linetemp.h"
if (ctx->Line.StippleFlag) {
- span->arrayMask |= SPAN_MASK;
- compute_stipple_mask(ctx, span->end, span->mask);
+ span.arrayMask |= SPAN_MASK;
+ compute_stipple_mask(ctx, span.end, span.array->mask);
}
if (ctx->Line.Width > 1.0) {
- draw_wide_line(ctx, span, xMajor);
+ draw_wide_line(ctx, &span, xMajor);
}
else {
- _mesa_write_index_span(ctx, span);
+ _mesa_write_index_span(ctx, &span);
}
}
@@ -300,39 +327,46 @@ static void general_flat_ci_line( GLcontext *ctx,
const SWvertex *vert1 )
{
GLboolean xMajor = GL_FALSE;
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ struct sw_span span;
+ GLint *x, *y;
+ GLdepth *z;
+ GLfloat *fog;
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
INIT_SPAN(span, GL_LINE, 0, SPAN_INDEX,
SPAN_XY | SPAN_Z | SPAN_FOG);
- span->index = IntToFixed(vert1->index);
- span->indexStep = 0;
+ span.index = IntToFixed(vert1->index);
+ span.indexStep = 0;
+ x = span.array->x;
+ y = span.array->y;
+ z = span.array->z;
+ fog = span.array->fog;
#define SET_XMAJOR 1
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_FOG 1
-#define PLOT(X,Y) \
- { \
- span->xArray[span->end] = X; \
- span->yArray[span->end] = Y; \
- span->zArray[span->end] = Z; \
- span->fogArray[span->end] = fog0; \
- span->end++; \
+#define PLOT(X,Y) \
+ { \
+ x[span.end] = X; \
+ y[span.end] = Y; \
+ z[span.end] = Z; \
+ fog[span.end] = fog0; \
+ span.end++; \
}
#include "s_linetemp.h"
if (ctx->Line.StippleFlag) {
- span->arrayMask |= SPAN_MASK;
- compute_stipple_mask(ctx, span->end, span->mask);
+ span.arrayMask |= SPAN_MASK;
+ compute_stipple_mask(ctx, span.end, span.array->mask);
}
if (ctx->Line.Width > 1.0) {
- draw_wide_line(ctx, span, xMajor);
+ draw_wide_line(ctx, &span, xMajor);
}
else {
- _mesa_write_index_span(ctx, span);
+ _mesa_write_index_span(ctx, &span);
}
}
@@ -343,12 +377,21 @@ static void general_smooth_rgba_line( GLcontext *ctx,
const SWvertex *vert1 )
{
GLboolean xMajor = GL_FALSE;
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ struct sw_span span;
+ GLint *x, *y;
+ GLdepth *z;
+ GLchan (*rgba)[4];
+ GLfloat *fog;
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
INIT_SPAN(span, GL_LINE, 0, 0,
SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA);
+ x = span.array->x;
+ y = span.array->y;
+ z = span.array->z;
+ rgba = span.array->rgba;
+ fog = span.array->fog;
#define SET_XMAJOR 1
#define INTERP_XY 1
@@ -356,30 +399,30 @@ static void general_smooth_rgba_line( GLcontext *ctx,
#define INTERP_FOG 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
-#define PLOT(X,Y) \
- { \
- span->xArray[span->end] = X; \
- span->yArray[span->end] = Y; \
- span->zArray[span->end] = Z; \
- span->color.rgba[span->end][RCOMP] = FixedToInt(r0); \
- span->color.rgba[span->end][GCOMP] = FixedToInt(g0); \
- span->color.rgba[span->end][BCOMP] = FixedToInt(b0); \
- span->color.rgba[span->end][ACOMP] = FixedToInt(a0); \
- span->fogArray[span->end] = fog0; \
- span->end++; \
+#define PLOT(X,Y) \
+ { \
+ x[span.end] = X; \
+ y[span.end] = Y; \
+ z[span.end] = Z; \
+ rgba[span.end][RCOMP] = FixedToInt(r0); \
+ rgba[span.end][GCOMP] = FixedToInt(g0); \
+ rgba[span.end][BCOMP] = FixedToInt(b0); \
+ rgba[span.end][ACOMP] = FixedToInt(a0); \
+ fog[span.end] = fog0; \
+ span.end++; \
}
#include "s_linetemp.h"
if (ctx->Line.StippleFlag) {
- span->arrayMask |= SPAN_MASK;
- compute_stipple_mask(ctx, span->end, span->mask);
+ span.arrayMask |= SPAN_MASK;
+ compute_stipple_mask(ctx, span.end, span.array->mask);
}
if (ctx->Line.Width > 1.0) {
- draw_wide_line(ctx, span, xMajor);
+ draw_wide_line(ctx, &span, xMajor);
}
else {
- _mesa_write_rgba_span(ctx, span);
+ _mesa_write_rgba_span(ctx, &span);
}
}
@@ -389,45 +432,52 @@ static void general_flat_rgba_line( GLcontext *ctx,
const SWvertex *vert1 )
{
GLboolean xMajor = GL_FALSE;
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ struct sw_span span;
+ GLint *x, *y;
+ GLdepth *z;
+ GLfloat *fog;
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA,
SPAN_XY | SPAN_Z | SPAN_FOG);
- span->red = ChanToFixed(vert1->color[0]);
- span->green = ChanToFixed(vert1->color[1]);
- span->blue = ChanToFixed(vert1->color[2]);
- span->alpha = ChanToFixed(vert1->color[3]);
- span->redStep = 0;
- span->greenStep = 0;
- span->blueStep = 0;
- span->alphaStep = 0;
+ span.red = ChanToFixed(vert1->color[0]);
+ span.green = ChanToFixed(vert1->color[1]);
+ span.blue = ChanToFixed(vert1->color[2]);
+ span.alpha = ChanToFixed(vert1->color[3]);
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+ span.alphaStep = 0;
+ x = span.array->x;
+ y = span.array->y;
+ z = span.array->z;
+ fog = span.array->fog;
#define SET_XMAJOR 1
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_FOG 1
-#define PLOT(X,Y) \
- { \
- span->xArray[span->end] = X; \
- span->yArray[span->end] = Y; \
- span->zArray[span->end] = Z; \
- span->fogArray[span->end] = fog0; \
- span->end++; \
+#define PLOT(X,Y) \
+ { \
+ x[span.end] = X; \
+ y[span.end] = Y; \
+ z[span.end] = Z; \
+ fog[span.end] = fog0; \
+ span.end++; \
}
#include "s_linetemp.h"
if (ctx->Line.StippleFlag) {
- span->arrayMask |= SPAN_MASK;
- compute_stipple_mask(ctx, span->end, span->mask);
+ span.arrayMask |= SPAN_MASK;
+ compute_stipple_mask(ctx, span.end, span.array->mask);
}
if (ctx->Line.Width > 1.0) {
- draw_wide_line(ctx, span, xMajor);
+ draw_wide_line(ctx, &span, xMajor);
}
else {
- _mesa_write_rgba_span(ctx, span);
+ _mesa_write_rgba_span(ctx, &span);
}
}
@@ -438,26 +488,26 @@ static void flat_textured_line( GLcontext *ctx,
const SWvertex *vert1 )
{
GLboolean xMajor = GL_FALSE;
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ struct sw_span span;
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA | SPAN_SPEC,
SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA);
- span->red = ChanToFixed(vert1->color[0]);
- span->green = ChanToFixed(vert1->color[1]);
- span->blue = ChanToFixed(vert1->color[2]);
- span->alpha = ChanToFixed(vert1->color[3]);
- span->redStep = 0;
- span->greenStep = 0;
- span->blueStep = 0;
- span->alphaStep = 0;
- span->specRed = ChanToFixed(vert1->specular[0]);
- span->specGreen = ChanToFixed(vert1->specular[1]);
- span->specBlue = ChanToFixed(vert1->specular[2]);
- span->specRedStep = 0;
- span->specGreenStep = 0;
- span->specBlueStep = 0;
+ span.red = ChanToFixed(vert1->color[0]);
+ span.green = ChanToFixed(vert1->color[1]);
+ span.blue = ChanToFixed(vert1->color[2]);
+ span.alpha = ChanToFixed(vert1->color[3]);
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+ span.alphaStep = 0;
+ span.specRed = ChanToFixed(vert1->specular[0]);
+ span.specGreen = ChanToFixed(vert1->specular[1]);
+ span.specBlue = ChanToFixed(vert1->specular[2]);
+ span.specRedStep = 0;
+ span.specGreenStep = 0;
+ span.specBlueStep = 0;
#define SET_XMAJOR 1
#define INTERP_XY 1
@@ -466,28 +516,28 @@ static void flat_textured_line( GLcontext *ctx,
#define INTERP_TEX 1
#define PLOT(X,Y) \
{ \
- span->xArray[span->end] = X; \
- span->yArray[span->end] = Y; \
- span->zArray[span->end] = Z; \
- span->fogArray[span->end] = fog0; \
- span->texcoords[0][span->end][0] = fragTexcoord[0]; \
- span->texcoords[0][span->end][1] = fragTexcoord[1]; \
- span->texcoords[0][span->end][2] = fragTexcoord[2]; \
- span->lambda[0][span->end] = 0.0; \
- span->end++; \
+ span.array->x[span.end] = X; \
+ span.array->y[span.end] = Y; \
+ span.array->z[span.end] = Z; \
+ span.array->fog[span.end] = fog0; \
+ span.array->texcoords[0][span.end][0] = fragTexcoord[0]; \
+ span.array->texcoords[0][span.end][1] = fragTexcoord[1]; \
+ span.array->texcoords[0][span.end][2] = fragTexcoord[2]; \
+ span.array->lambda[0][span.end] = 0.0; \
+ span.end++; \
}
#include "s_linetemp.h"
if (ctx->Line.StippleFlag) {
- span->arrayMask |= SPAN_MASK;
- compute_stipple_mask(ctx, span->end, span->mask);
+ span.arrayMask |= SPAN_MASK;
+ compute_stipple_mask(ctx, span.end, span.array->mask);
}
if (ctx->Line.Width > 1.0) {
- draw_wide_line(ctx, span, xMajor);
+ draw_wide_line(ctx, &span, xMajor);
}
else {
- _mesa_write_texture_span(ctx, span);
+ _mesa_write_texture_span(ctx, &span);
}
}
@@ -499,7 +549,7 @@ static void smooth_textured_line( GLcontext *ctx,
const SWvertex *vert1 )
{
GLboolean xMajor = GL_FALSE;
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ struct sw_span span;
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
@@ -515,32 +565,32 @@ static void smooth_textured_line( GLcontext *ctx,
#define INTERP_TEX 1
#define PLOT(X,Y) \
{ \
- span->xArray[span->end] = X; \
- span->yArray[span->end] = Y; \
- span->zArray[span->end] = Z; \
- span->fogArray[span->end] = fog0; \
- span->color.rgba[span->end][RCOMP] = FixedToInt(r0); \
- span->color.rgba[span->end][GCOMP] = FixedToInt(g0); \
- span->color.rgba[span->end][BCOMP] = FixedToInt(b0); \
- span->color.rgba[span->end][ACOMP] = FixedToInt(a0); \
- span->texcoords[0][span->end][0] = fragTexcoord[0]; \
- span->texcoords[0][span->end][1] = fragTexcoord[1]; \
- span->texcoords[0][span->end][2] = fragTexcoord[2]; \
- span->lambda[0][span->end] = 0.0; \
- span->end++; \
+ span.array->x[span.end] = X; \
+ span.array->y[span.end] = Y; \
+ span.array->z[span.end] = Z; \
+ span.array->fog[span.end] = fog0; \
+ span.array->rgba[span.end][RCOMP] = FixedToInt(r0); \
+ span.array->rgba[span.end][GCOMP] = FixedToInt(g0); \
+ span.array->rgba[span.end][BCOMP] = FixedToInt(b0); \
+ span.array->rgba[span.end][ACOMP] = FixedToInt(a0); \
+ span.array->texcoords[0][span.end][0] = fragTexcoord[0]; \
+ span.array->texcoords[0][span.end][1] = fragTexcoord[1]; \
+ span.array->texcoords[0][span.end][2] = fragTexcoord[2]; \
+ span.array->lambda[0][span.end] = 0.0; \
+ span.end++; \
}
#include "s_linetemp.h"
if (ctx->Line.StippleFlag) {
- span->arrayMask |= SPAN_MASK;
- compute_stipple_mask(ctx, span->end, span->mask);
+ span.arrayMask |= SPAN_MASK;
+ compute_stipple_mask(ctx, span.end, span.array->mask);
}
if (ctx->Line.Width > 1.0) {
- draw_wide_line(ctx, span, xMajor);
+ draw_wide_line(ctx, &span, xMajor);
}
else {
- _mesa_write_texture_span(ctx, span);
+ _mesa_write_texture_span(ctx, &span);
}
}
@@ -553,7 +603,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
const SWvertex *vert1 )
{
GLboolean xMajor = GL_FALSE;
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ struct sw_span span;
GLuint u;
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
@@ -571,39 +621,39 @@ static void smooth_multitextured_line( GLcontext *ctx,
#define INTERP_MULTITEX 1
#define PLOT(X,Y) \
{ \
- span->xArray[span->end] = X; \
- span->yArray[span->end] = Y; \
- span->zArray[span->end] = Z; \
- span->fogArray[span->end] = fog0; \
- span->color.rgba[span->end][RCOMP] = FixedToInt(r0); \
- span->color.rgba[span->end][GCOMP] = FixedToInt(g0); \
- span->color.rgba[span->end][BCOMP] = FixedToInt(b0); \
- span->color.rgba[span->end][ACOMP] = FixedToInt(a0); \
- span->specArray[span->end][RCOMP] = FixedToInt(sr0); \
- span->specArray[span->end][GCOMP] = FixedToInt(sb0); \
- span->specArray[span->end][BCOMP] = FixedToInt(sb0); \
+ span.array->x[span.end] = X; \
+ span.array->y[span.end] = Y; \
+ span.array->z[span.end] = Z; \
+ span.array->fog[span.end] = fog0; \
+ span.array->rgba[span.end][RCOMP] = FixedToInt(r0); \
+ span.array->rgba[span.end][GCOMP] = FixedToInt(g0); \
+ span.array->rgba[span.end][BCOMP] = FixedToInt(b0); \
+ span.array->rgba[span.end][ACOMP] = FixedToInt(a0); \
+ span.array->spec[span.end][RCOMP] = FixedToInt(sr0); \
+ span.array->spec[span.end][GCOMP] = FixedToInt(sg0); \
+ span.array->spec[span.end][BCOMP] = FixedToInt(sb0); \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
- span->texcoords[u][span->end][0] = fragTexcoord[u][0]; \
- span->texcoords[u][span->end][1] = fragTexcoord[u][1]; \
- span->texcoords[u][span->end][2] = fragTexcoord[u][2]; \
- span->lambda[u][span->end] = 0.0; \
+ span.array->texcoords[u][span.end][0] = fragTexcoord[u][0]; \
+ span.array->texcoords[u][span.end][1] = fragTexcoord[u][1]; \
+ span.array->texcoords[u][span.end][2] = fragTexcoord[u][2]; \
+ span.array->lambda[u][span.end] = 0.0; \
} \
} \
- span->end++; \
+ span.end++; \
}
#include "s_linetemp.h"
if (ctx->Line.StippleFlag) {
- span->arrayMask |= SPAN_MASK;
- compute_stipple_mask(ctx, span->end, span->mask);
+ span.arrayMask |= SPAN_MASK;
+ compute_stipple_mask(ctx, span.end, span.array->mask);
}
if (ctx->Line.Width > 1.0) {
- draw_wide_line(ctx, span, xMajor);
+ draw_wide_line(ctx, &span, xMajor);
}
else {
- _mesa_write_texture_span(ctx, span);
+ _mesa_write_texture_span(ctx, &span);
}
}
@@ -616,27 +666,27 @@ static void flat_multitextured_line( GLcontext *ctx,
const SWvertex *vert1 )
{
GLboolean xMajor = GL_FALSE;
- struct sw_span *span = SWRAST_CONTEXT(ctx)->span;
+ struct sw_span span;
GLuint u;
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA | SPAN_SPEC,
SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA);
- span->red = ChanToFixed(vert1->color[0]);
- span->green = ChanToFixed(vert1->color[1]);
- span->blue = ChanToFixed(vert1->color[2]);
- span->alpha = ChanToFixed(vert1->color[3]);
- span->redStep = 0;
- span->greenStep = 0;
- span->blueStep = 0;
- span->alphaStep = 0;
- span->specRed = ChanToFixed(vert1->specular[0]);
- span->specGreen = ChanToFixed(vert1->specular[1]);
- span->specBlue = ChanToFixed(vert1->specular[2]);
- span->specRedStep = 0;
- span->specGreenStep = 0;
- span->specBlueStep = 0;
+ span.red = ChanToFixed(vert1->color[0]);
+ span.green = ChanToFixed(vert1->color[1]);
+ span.blue = ChanToFixed(vert1->color[2]);
+ span.alpha = ChanToFixed(vert1->color[3]);
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+ span.alphaStep = 0;
+ span.specRed = ChanToFixed(vert1->specular[0]);
+ span.specGreen = ChanToFixed(vert1->specular[1]);
+ span.specBlue = ChanToFixed(vert1->specular[2]);
+ span.specRedStep = 0;
+ span.specGreenStep = 0;
+ span.specBlueStep = 0;
#define SET_XMAJOR 1
#define INTERP_XY 1
@@ -645,32 +695,32 @@ static void flat_multitextured_line( GLcontext *ctx,
#define INTERP_MULTITEX 1
#define PLOT(X,Y) \
{ \
- span->xArray[span->end] = X; \
- span->yArray[span->end] = Y; \
- span->zArray[span->end] = Z; \
- span->fogArray[span->end] = fog0; \
+ span.array->x[span.end] = X; \
+ span.array->y[span.end] = Y; \
+ span.array->z[span.end] = Z; \
+ span.array->fog[span.end] = fog0; \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
- span->texcoords[u][span->end][0] = fragTexcoord[u][0]; \
- span->texcoords[u][span->end][1] = fragTexcoord[u][1]; \
- span->texcoords[u][span->end][2] = fragTexcoord[u][2]; \
- span->lambda[u][span->end] = 0.0; \
+ span.array->texcoords[u][span.end][0] = fragTexcoord[u][0]; \
+ span.array->texcoords[u][span.end][1] = fragTexcoord[u][1]; \
+ span.array->texcoords[u][span.end][2] = fragTexcoord[u][2]; \
+ span.array->lambda[u][span.end] = 0.0; \
} \
} \
- span->end++; \
+ span.end++; \
}
#include "s_linetemp.h"
if (ctx->Line.StippleFlag) {
- span->arrayMask |= SPAN_MASK;
- compute_stipple_mask(ctx, span->end, span->mask);
+ span.arrayMask |= SPAN_MASK;
+ compute_stipple_mask(ctx, span.end, span.array->mask);
}
if (ctx->Line.Width > 1.0) {
- draw_wide_line(ctx, span, xMajor);
+ draw_wide_line(ctx, &span, xMajor);
}
else {
- _mesa_write_texture_span(ctx, span);
+ _mesa_write_texture_span(ctx, &span);
}
}