diff options
author | Brian Paul <[email protected]> | 2001-05-03 22:13:32 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-05-03 22:13:32 +0000 |
commit | 1b3528fe635242f782fbcdde3ba74b5b7359a362 (patch) | |
tree | 180b475fc343edcb7fa18d5ff106bd9ce4f7d231 /src/mesa/swrast/s_lines.c | |
parent | 652a14a2153baf011a9347c6a8820e15ebf9aa2d (diff) |
interpolate fog valus as floats, not fixed - fixed the swrast fog problem
Diffstat (limited to 'src/mesa/swrast/s_lines.c')
-rw-r--r-- | src/mesa/swrast/s_lines.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index 8971993ef56..eec354b84ad 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -1,4 +1,4 @@ -/* $Id: s_lines.c,v 1.15 2001/03/29 16:50:32 brianp Exp $ */ +/* $Id: s_lines.c,v 1.16 2001/05/03 22:13:32 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -239,7 +239,7 @@ static void smooth_rgba_z_line( GLcontext *ctx, GLint *pbx = PB->x; GLint *pby = PB->y; GLdepth *pbz = PB->z; - GLfixed *pbfog = PB->fog; + GLfloat *pbfog = PB->fog; GLchan (*pbrgba)[4] = PB->rgba; @@ -288,7 +288,7 @@ static void general_smooth_ci_line( GLcontext *ctx, GLint *pbx = PB->x; GLint *pby = PB->y; GLdepth *pbz = PB->z; - GLfixed *pbfog = PB->fog; + GLfloat *pbfog = PB->fog; GLuint *pbi = PB->index; PB->mono = GL_FALSE; @@ -371,7 +371,7 @@ static void general_flat_ci_line( GLcontext *ctx, GLint *pbx = PB->x; GLint *pby = PB->y; GLdepth *pbz = PB->z; - GLfixed *pbfog = PB->fog; + GLfloat *pbfog = PB->fog; PB_SET_INDEX( PB, vert0->index ); count = PB->count; @@ -446,7 +446,7 @@ static void general_smooth_rgba_line( GLcontext *ctx, GLint *pbx = PB->x; GLint *pby = PB->y; GLdepth *pbz = PB->z; - GLfixed *pbfog = PB->fog; + GLfloat *pbfog = PB->fog; GLchan (*pbrgba)[4] = PB->rgba; PB->mono = GL_FALSE; @@ -598,7 +598,7 @@ static void flat_textured_line( GLcontext *ctx, GLint *pbx = PB->x; GLint *pby = PB->y; GLdepth *pbz = PB->z; - GLfixed *pbfog = PB->fog; + GLfloat *pbfog = PB->fog; GLfloat *pbs = PB->s[0]; GLfloat *pbt = PB->t[0]; GLfloat *pbu = PB->u[0]; @@ -666,7 +666,7 @@ static void smooth_textured_line( GLcontext *ctx, GLint *pbx = PB->x; GLint *pby = PB->y; GLdepth *pbz = PB->z; - GLfixed *pbfog = PB->fog; + GLfloat *pbfog = PB->fog; GLfloat *pbs = PB->s[0]; GLfloat *pbt = PB->t[0]; GLfloat *pbu = PB->u[0]; @@ -747,7 +747,7 @@ static void smooth_multitextured_line( GLcontext *ctx, GLint *pbx = PB->x; GLint *pby = PB->y; GLdepth *pbz = PB->z; - GLfixed *pbfog = PB->fog; + GLfloat *pbfog = PB->fog; GLchan (*pbrgba)[4] = PB->rgba; GLchan (*pbspec)[3] = PB->spec; @@ -846,7 +846,7 @@ static void flat_multitextured_line( GLcontext *ctx, GLint *pbx = PB->x; GLint *pby = PB->y; GLdepth *pbz = PB->z; - GLfixed *pbfog = PB->fog; + GLfloat *pbfog = PB->fog; GLchan (*pbrgba)[4] = PB->rgba; GLchan (*pbspec)[3] = PB->spec; GLchan *color = (GLchan*) vert1->color; |