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author | George Kyriazis <[email protected]> | 2017-02-10 10:24:32 -0600 |
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committer | Tim Rowley <[email protected]> | 2017-02-23 16:36:13 -0600 |
commit | 669d8f626f64cee1bc74ef7869aac8585b6dcfe6 (patch) | |
tree | 981ce7c2e5a1b0c00c65745c71f60ef0f1d1a35d /src/mesa/swrast/s_lines.c | |
parent | 987d8037cabaafaeba2cb8b82cb7fa7290dc4464 (diff) |
swr: add fetch shader cache
For now, the cache key is all of FETCH_COMPILE_STATE.
Use new/delete for swr_vertex_element_state, since we have to call the
constructors/destructors of the struct elements.
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_lines.c')
0 files changed, 0 insertions, 0 deletions