diff options
author | Keith Whitwell <[email protected]> | 2000-11-05 18:24:40 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2000-11-05 18:24:40 +0000 |
commit | cd03ed4f54444d96e4e47cdb118a3dfd94d92bb0 (patch) | |
tree | 57d9620635286b4ee4b8adf950014113d5961017 /src/mesa/swrast/s_lines.c | |
parent | 7c20642b1091df1aab7d9076a3fe2fb11c6f011c (diff) |
Reorganized software rasterizer as a module which manages its own state,
with tighter interfaces with the rest of the world.
Proper documentation to come.
Diffstat (limited to 'src/mesa/swrast/s_lines.c')
-rw-r--r-- | src/mesa/swrast/s_lines.c | 493 |
1 files changed, 251 insertions, 242 deletions
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index 75a01cf12eb..eaf4e8a2faf 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -1,4 +1,4 @@ -/* $Id: s_lines.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */ +/* $Id: s_lines.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -26,13 +26,15 @@ #include "glheader.h" -#include "feedback.h" #include "macros.h" #include "mmath.h" #include "vb.h" #include "s_pb.h" +#include "s_context.h" #include "s_depth.h" +#include "s_lines.h" +#include "s_feedback.h" @@ -53,7 +55,6 @@ /* * All line drawing functions have the same arguments: * v1, v2 - indexes of first and second endpoints into vertex buffer arrays - * pv - provoking vertex: which vertex color/index to use for flat shading. */ @@ -70,12 +71,15 @@ /* Flat, color index line */ static void flat_ci_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] ); + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + + PB_SET_INDEX( PB, vert0->index ); #define INTERP_XY 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0, 0); +#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, 0, 0); #include "s_linetemp.h" @@ -86,13 +90,15 @@ static void flat_ci_line( GLcontext *ctx, /* Flat, color index line with Z interpolation/testing */ static void flat_ci_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] ); + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + PB_SET_INDEX( PB, vert0->index ); #define INTERP_XY 1 #define INTERP_Z 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); +#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); #include "s_linetemp.h" @@ -103,13 +109,15 @@ static void flat_ci_z_line( GLcontext *ctx, /* Flat-shaded, RGBA line */ static void flat_rgba_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - const GLchan *color = ctx->VB->ColorPtr->data[pvert]; - PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] ); + const GLchan *color = vert0->color; + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] ); #define INTERP_XY 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0, 0); +#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, 0, 0); #include "s_linetemp.h" @@ -120,14 +128,16 @@ static void flat_rgba_line( GLcontext *ctx, /* Flat-shaded, RGBA line with Z interpolation/testing */ static void flat_rgba_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - const GLchan *color = ctx->VB->ColorPtr->data[pvert]; - PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] ); + const GLchan *color = vert0->color; + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] ); #define INTERP_XY 1 #define INTERP_Z 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); +#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); #include "s_linetemp.h" @@ -138,15 +148,16 @@ static void flat_rgba_z_line( GLcontext *ctx, /* Smooth shaded, color index line */ static void smooth_ci_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - GLint count = ctx->PB->count; - GLint *pbx = ctx->PB->x; - GLint *pby = ctx->PB->y; - GLuint *pbi = ctx->PB->index; - (void) pvert; + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + GLint count = PB->count; + GLint *pbx = PB->x; + GLint *pby = PB->y; + GLuint *pbi = PB->index; - ctx->PB->mono = GL_FALSE; + PB->mono = GL_FALSE; #define INTERP_XY 1 #define INTERP_INDEX 1 @@ -159,7 +170,7 @@ static void smooth_ci_line( GLcontext *ctx, #include "s_linetemp.h" - ctx->PB->count = count; + PB->count = count; gl_flush_pb(ctx); } @@ -167,16 +178,17 @@ static void smooth_ci_line( GLcontext *ctx, /* Smooth shaded, color index line with Z interpolation/testing */ static void smooth_ci_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - GLint count = ctx->PB->count; - GLint *pbx = ctx->PB->x; - GLint *pby = ctx->PB->y; - GLdepth *pbz = ctx->PB->z; - GLuint *pbi = ctx->PB->index; - (void) pvert; + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + GLint count = PB->count; + GLint *pbx = PB->x; + GLint *pby = PB->y; + GLdepth *pbz = PB->z; + GLuint *pbi = PB->index; - ctx->PB->mono = GL_FALSE; + PB->mono = GL_FALSE; #define INTERP_XY 1 #define INTERP_Z 1 @@ -191,7 +203,7 @@ static void smooth_ci_z_line( GLcontext *ctx, #include "s_linetemp.h" - ctx->PB->count = count; + PB->count = count; gl_flush_pb(ctx); } @@ -199,15 +211,16 @@ static void smooth_ci_z_line( GLcontext *ctx, /* Smooth-shaded, RGBA line */ static void smooth_rgba_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - GLint count = ctx->PB->count; - GLint *pbx = ctx->PB->x; - GLint *pby = ctx->PB->y; - GLchan (*pbrgba)[4] = ctx->PB->rgba; - (void) pvert; + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + GLint count = PB->count; + GLint *pbx = PB->x; + GLint *pby = PB->y; + GLchan (*pbrgba)[4] = PB->rgba; - ctx->PB->mono = GL_FALSE; + PB->mono = GL_FALSE; #define INTERP_XY 1 #define INTERP_RGB 1 @@ -224,7 +237,7 @@ static void smooth_rgba_line( GLcontext *ctx, #include "s_linetemp.h" - ctx->PB->count = count; + PB->count = count; gl_flush_pb(ctx); } @@ -232,18 +245,19 @@ static void smooth_rgba_line( GLcontext *ctx, /* Smooth-shaded, RGBA line with Z interpolation/testing */ static void smooth_rgba_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - GLint count = ctx->PB->count; - GLint *pbx = ctx->PB->x; - GLint *pby = ctx->PB->y; - GLdepth *pbz = ctx->PB->z; - GLfixed *pbfog = ctx->PB->fog; - GLchan (*pbrgba)[4] = ctx->PB->rgba; + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + GLint count = PB->count; + GLint *pbx = PB->x; + GLint *pby = PB->y; + GLdepth *pbz = PB->z; + GLfixed *pbfog = PB->fog; + GLchan (*pbrgba)[4] = PB->rgba; - (void) pvert; - ctx->PB->mono = GL_FALSE; + PB->mono = GL_FALSE; #define INTERP_XY 1 #define INTERP_Z 1 @@ -263,33 +277,34 @@ static void smooth_rgba_z_line( GLcontext *ctx, #include "s_linetemp.h" - ctx->PB->count = count; + PB->count = count; gl_flush_pb(ctx); } #define CHECK_FULL(count) \ if (count >= PB_SIZE-MAX_WIDTH) { \ - ctx->PB->count = count; \ + PB->count = count; \ gl_flush_pb(ctx); \ - count = ctx->PB->count; \ + count = PB->count; \ } /* Smooth shaded, color index, any width, maybe stippled */ static void general_smooth_ci_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - GLint count = ctx->PB->count; - GLint *pbx = ctx->PB->x; - GLint *pby = ctx->PB->y; - GLdepth *pbz = ctx->PB->z; - GLfixed *pbfog = ctx->PB->fog; - GLuint *pbi = ctx->PB->index; - (void) pvert; + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + GLint count = PB->count; + GLint *pbx = PB->x; + GLint *pby = PB->y; + GLdepth *pbz = PB->z; + GLfixed *pbfog = PB->fog; + GLuint *pbi = PB->index; - ctx->PB->mono = GL_FALSE; + PB->mono = GL_FALSE; if (ctx->Line.StippleFlag) { /* stippled */ @@ -351,22 +366,24 @@ static void general_smooth_ci_line( GLcontext *ctx, } } - ctx->PB->count = count; + PB->count = count; gl_flush_pb(ctx); } /* Flat shaded, color index, any width, maybe stippled */ static void general_flat_ci_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count; - GLint *pbx = ctx->PB->x; - GLint *pby = ctx->PB->y; - GLdepth *pbz = ctx->PB->z; - GLfixed *pbfog = ctx->PB->fog; - PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] ); - count = ctx->PB->count; + GLint *pbx = PB->x; + GLint *pby = PB->y; + GLdepth *pbz = PB->z; + GLfixed *pbfog = PB->fog; + PB_SET_INDEX( PB, vert0->index ); + count = PB->count; if (ctx->Line.StippleFlag) { /* stippled, any width */ @@ -421,25 +438,25 @@ static void general_flat_ci_line( GLcontext *ctx, } } - ctx->PB->count = count; + PB->count = count; gl_flush_pb(ctx); } static void general_smooth_rgba_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert) + SWvertex *vert0, + SWvertex *vert1 ) { - GLint count = ctx->PB->count; - GLint *pbx = ctx->PB->x; - GLint *pby = ctx->PB->y; - GLdepth *pbz = ctx->PB->z; - GLfixed *pbfog = ctx->PB->fog; - GLchan (*pbrgba)[4] = ctx->PB->rgba; - - (void) pvert; + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + GLint count = PB->count; + GLint *pbx = PB->x; + GLint *pby = PB->y; + GLdepth *pbz = PB->z; + GLfixed *pbfog = PB->fog; + GLchan (*pbrgba)[4] = PB->rgba; - ctx->PB->mono = GL_FALSE; + PB->mono = GL_FALSE; if (ctx->Line.StippleFlag) { /* stippled */ @@ -524,16 +541,18 @@ static void general_smooth_rgba_line( GLcontext *ctx, } } - ctx->PB->count = count; + PB->count = count; gl_flush_pb(ctx); } static void general_flat_rgba_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - const GLchan *color = ctx->VB->ColorPtr->data[pvert]; - PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] ); + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + const GLchan *color = vert0->color; + PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] ); if (ctx->Line.StippleFlag) { /* stippled */ @@ -541,7 +560,7 @@ static void general_flat_rgba_line( GLcontext *ctx, #define INTERP_Z 1 #define WIDE 1 #define STIPPLE 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); +#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); #include "s_linetemp.h" } else { @@ -550,10 +569,10 @@ static void general_flat_rgba_line( GLcontext *ctx, /* special case: unstippled and width=2 */ #define INTERP_XY 1 #define INTERP_Z 1 -#define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); \ - PB_WRITE_PIXEL(ctx->PB, X, Y+1, Z, fog0); -#define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); \ - PB_WRITE_PIXEL(ctx->PB, X+1, Y, Z, fog0); +#define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \ + PB_WRITE_PIXEL(PB, X, Y+1, Z, fog0); +#define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \ + PB_WRITE_PIXEL(PB, X+1, Y, Z, fog0); #include "s_linetemp.h" } else { @@ -561,7 +580,7 @@ static void general_flat_rgba_line( GLcontext *ctx, #define INTERP_XY 1 #define INTERP_Z 1 #define WIDE 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); +#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); #include "s_linetemp.h" } } @@ -572,19 +591,21 @@ static void general_flat_rgba_line( GLcontext *ctx, /* Flat-shaded, textured, any width, maybe stippled */ static void flat_textured_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, + SWvertex *vert1 ) { + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count; - GLint *pbx = ctx->PB->x; - GLint *pby = ctx->PB->y; - GLdepth *pbz = ctx->PB->z; - GLfixed *pbfog = ctx->PB->fog; - GLfloat *pbs = ctx->PB->s[0]; - GLfloat *pbt = ctx->PB->t[0]; - GLfloat *pbu = ctx->PB->u[0]; - GLchan *color = ctx->VB->ColorPtr->data[pv]; - PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] ); - count = ctx->PB->count; + GLint *pbx = PB->x; + GLint *pby = PB->y; + GLdepth *pbz = PB->z; + GLfixed *pbfog = PB->fog; + GLfloat *pbs = PB->s[0]; + GLfloat *pbt = PB->t[0]; + GLfloat *pbu = PB->u[0]; + GLchan *color = vert0->color; + PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] ); + count = PB->count; if (ctx->Line.StippleFlag) { /* stippled */ @@ -628,7 +649,7 @@ static void flat_textured_line( GLcontext *ctx, #include "s_linetemp.h" } - ctx->PB->count = count; + PB->count = count; gl_flush_pb(ctx); } @@ -636,20 +657,21 @@ static void flat_textured_line( GLcontext *ctx, /* Smooth-shaded, textured, any width, maybe stippled */ static void smooth_textured_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - GLint count = ctx->PB->count; - GLint *pbx = ctx->PB->x; - GLint *pby = ctx->PB->y; - GLdepth *pbz = ctx->PB->z; - GLfixed *pbfog = ctx->PB->fog; - GLfloat *pbs = ctx->PB->s[0]; - GLfloat *pbt = ctx->PB->t[0]; - GLfloat *pbu = ctx->PB->u[0]; - GLchan (*pbrgba)[4] = ctx->PB->rgba; - (void) pvert; - - ctx->PB->mono = GL_FALSE; + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + GLint count = PB->count; + GLint *pbx = PB->x; + GLint *pby = PB->y; + GLdepth *pbz = PB->z; + GLfixed *pbfog = PB->fog; + GLfloat *pbs = PB->s[0]; + GLfloat *pbt = PB->t[0]; + GLfloat *pbu = PB->u[0]; + GLchan (*pbrgba)[4] = PB->rgba; + + PB->mono = GL_FALSE; if (ctx->Line.StippleFlag) { /* stippled */ @@ -705,7 +727,7 @@ static void smooth_textured_line( GLcontext *ctx, #include "s_linetemp.h" } - ctx->PB->count = count; + PB->count = count; gl_flush_pb(ctx); } @@ -714,19 +736,19 @@ static void smooth_textured_line( GLcontext *ctx, * color interpolation. */ static void smooth_multitextured_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - GLint count = ctx->PB->count; - GLint *pbx = ctx->PB->x; - GLint *pby = ctx->PB->y; - GLdepth *pbz = ctx->PB->z; - GLfixed *pbfog = ctx->PB->fog; - GLchan (*pbrgba)[4] = ctx->PB->rgba; - GLchan (*pbspec)[3] = ctx->PB->spec; + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + GLint count = PB->count; + GLint *pbx = PB->x; + GLint *pby = PB->y; + GLdepth *pbz = PB->z; + GLfixed *pbfog = PB->fog; + GLchan (*pbrgba)[4] = PB->rgba; + GLchan (*pbspec)[3] = PB->spec; - (void) pvert; - - ctx->PB->mono = GL_FALSE; + PB->mono = GL_FALSE; if (ctx->Line.StippleFlag) { /* stippled */ @@ -753,11 +775,11 @@ static void smooth_multitextured_line( GLcontext *ctx, pbspec[count][GCOMP] = FixedToInt(sg0); \ pbspec[count][BCOMP] = FixedToInt(sb0); \ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ - if (ctx->Texture.Unit[u].ReallyEnabled) { \ - ctx->PB->s[u][0] = fragTexcoord[u][0]; \ - ctx->PB->s[u][1] = fragTexcoord[u][1]; \ - ctx->PB->s[u][2] = fragTexcoord[u][2]; \ - ctx->PB->s[u][3] = fragTexcoord[u][3]; \ + if (ctx->Texture.Unit[u]._ReallyEnabled) { \ + PB->s[u][0] = fragTexcoord[u][0]; \ + PB->s[u][1] = fragTexcoord[u][1]; \ + PB->s[u][2] = fragTexcoord[u][2]; \ + PB->s[u][3] = fragTexcoord[u][3]; \ } \ } \ count++; \ @@ -789,11 +811,11 @@ static void smooth_multitextured_line( GLcontext *ctx, pbspec[count][GCOMP] = FixedToInt(sg0); \ pbspec[count][BCOMP] = FixedToInt(sb0); \ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ - if (ctx->Texture.Unit[u].ReallyEnabled) { \ - ctx->PB->s[u][0] = fragTexcoord[u][0]; \ - ctx->PB->s[u][1] = fragTexcoord[u][1]; \ - ctx->PB->s[u][2] = fragTexcoord[u][2]; \ - ctx->PB->s[u][3] = fragTexcoord[u][3]; \ + if (ctx->Texture.Unit[u]._ReallyEnabled) { \ + PB->s[u][0] = fragTexcoord[u][0]; \ + PB->s[u][1] = fragTexcoord[u][1]; \ + PB->s[u][2] = fragTexcoord[u][2]; \ + PB->s[u][3] = fragTexcoord[u][3]; \ } \ } \ count++; \ @@ -802,7 +824,7 @@ static void smooth_multitextured_line( GLcontext *ctx, #include "s_linetemp.h" } - ctx->PB->count = count; + PB->count = count; gl_flush_pb(ctx); } @@ -811,23 +833,23 @@ static void smooth_multitextured_line( GLcontext *ctx, * color interpolation. */ static void flat_multitextured_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { - GLint count = ctx->PB->count; - GLint *pbx = ctx->PB->x; - GLint *pby = ctx->PB->y; - GLdepth *pbz = ctx->PB->z; - GLfixed *pbfog = ctx->PB->fog; - GLchan (*pbrgba)[4] = ctx->PB->rgba; - GLchan (*pbspec)[3] = ctx->PB->spec; - GLchan *color = ctx->VB->ColorPtr->data[pvert]; - GLchan sRed = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][0] : 0; - GLchan sGreen = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][1] : 0; - GLchan sBlue = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][2] : 0; - - (void) pvert; - - ctx->PB->mono = GL_FALSE; + struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + GLint count = PB->count; + GLint *pbx = PB->x; + GLint *pby = PB->y; + GLdepth *pbz = PB->z; + GLfixed *pbfog = PB->fog; + GLchan (*pbrgba)[4] = PB->rgba; + GLchan (*pbspec)[3] = PB->spec; + GLchan *color = vert0->color; + GLchan sRed = vert0->specular[0]; + GLchan sGreen = vert0->specular[1]; + GLchan sBlue = vert0->specular[2]; + + PB->mono = GL_FALSE; if (ctx->Line.StippleFlag) { /* stippled */ @@ -852,11 +874,11 @@ static void flat_multitextured_line( GLcontext *ctx, pbspec[count][GCOMP] = sGreen; \ pbspec[count][BCOMP] = sBlue; \ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ - if (ctx->Texture.Unit[u].ReallyEnabled) { \ - ctx->PB->s[u][0] = fragTexcoord[u][0]; \ - ctx->PB->s[u][1] = fragTexcoord[u][1]; \ - ctx->PB->s[u][2] = fragTexcoord[u][2]; \ - ctx->PB->s[u][3] = fragTexcoord[u][3]; \ + if (ctx->Texture.Unit[u]._ReallyEnabled) { \ + PB->s[u][0] = fragTexcoord[u][0]; \ + PB->s[u][1] = fragTexcoord[u][1]; \ + PB->s[u][2] = fragTexcoord[u][2]; \ + PB->s[u][3] = fragTexcoord[u][3]; \ } \ } \ count++; \ @@ -886,11 +908,11 @@ static void flat_multitextured_line( GLcontext *ctx, pbspec[count][GCOMP] = sGreen; \ pbspec[count][BCOMP] = sBlue; \ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ - if (ctx->Texture.Unit[u].ReallyEnabled) { \ - ctx->PB->s[u][0] = fragTexcoord[u][0]; \ - ctx->PB->s[u][1] = fragTexcoord[u][1]; \ - ctx->PB->s[u][2] = fragTexcoord[u][2]; \ - ctx->PB->s[u][3] = fragTexcoord[u][3]; \ + if (ctx->Texture.Unit[u]._ReallyEnabled) { \ + PB->s[u][0] = fragTexcoord[u][0]; \ + PB->s[u][1] = fragTexcoord[u][1]; \ + PB->s[u][2] = fragTexcoord[u][2]; \ + PB->s[u][3] = fragTexcoord[u][3]; \ } \ } \ count++; \ @@ -899,7 +921,7 @@ static void flat_multitextured_line( GLcontext *ctx, #include "s_linetemp.h" } - ctx->PB->count = count; + PB->count = count; gl_flush_pb(ctx); } @@ -914,7 +936,8 @@ static void flat_multitextured_line( GLcontext *ctx, * to the specification. */ static void aa_rgba_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { #define INTERP_RGBA 1 #define PLOT(x, y) \ @@ -933,7 +956,8 @@ static void aa_rgba_line( GLcontext *ctx, * to the specification. */ static void aa_tex_rgba_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { #define INTERP_RGBA 1 #define INTERP_TEX 1 @@ -955,7 +979,8 @@ static void aa_tex_rgba_line( GLcontext *ctx, * to the specification. */ static void aa_multitex_rgba_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { #define INTERP_RGBA 1 #define INTERP_SPEC 1 @@ -974,7 +999,8 @@ static void aa_multitex_rgba_line( GLcontext *ctx, * Antialiased CI line. Same comments for RGBA antialiased lines apply. */ static void aa_ci_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, + SWvertex *vert1 ) { #define INTERP_INDEX 1 #define PLOT(x, y) \ @@ -985,68 +1011,56 @@ static void aa_ci_line( GLcontext *ctx, } -/* - * Null rasterizer for measuring transformation speed. - */ -static void null_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ) -{ - (void) ctx; - (void) v1; - (void) v2; - (void) pv; -} - - #ifdef DEBUG void _mesa_print_line_function(GLcontext *ctx) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); + printf("Line Func == "); - if (ctx->Driver.LineFunc == flat_ci_line) + if (swrast->Line == flat_ci_line) printf("flat_ci_line\n"); - else if (ctx->Driver.LineFunc == flat_ci_z_line) + else if (swrast->Line == flat_ci_z_line) printf("flat_ci_z_line\n"); - else if (ctx->Driver.LineFunc == flat_rgba_line) + else if (swrast->Line == flat_rgba_line) printf("flat_rgba_line\n"); - else if (ctx->Driver.LineFunc == flat_rgba_z_line) + else if (swrast->Line == flat_rgba_z_line) printf("flat_rgba_z_line\n"); - else if (ctx->Driver.LineFunc == smooth_ci_line) + else if (swrast->Line == smooth_ci_line) printf("smooth_ci_line\n"); - else if (ctx->Driver.LineFunc == smooth_ci_z_line) + else if (swrast->Line == smooth_ci_z_line) printf("smooth_ci_z_line\n"); - else if (ctx->Driver.LineFunc == smooth_rgba_line) + else if (swrast->Line == smooth_rgba_line) printf("smooth_rgba_line\n"); - else if (ctx->Driver.LineFunc == smooth_rgba_z_line) + else if (swrast->Line == smooth_rgba_z_line) printf("smooth_rgba_z_line\n"); - else if (ctx->Driver.LineFunc == general_smooth_ci_line) + else if (swrast->Line == general_smooth_ci_line) printf("general_smooth_ci_line\n"); - else if (ctx->Driver.LineFunc == general_flat_ci_line) + else if (swrast->Line == general_flat_ci_line) printf("general_flat_ci_line\n"); - else if (ctx->Driver.LineFunc == general_smooth_rgba_line) + else if (swrast->Line == general_smooth_rgba_line) printf("general_smooth_rgba_line\n"); - else if (ctx->Driver.LineFunc == general_flat_rgba_line) + else if (swrast->Line == general_flat_rgba_line) printf("general_flat_rgba_line\n"); - else if (ctx->Driver.LineFunc == flat_textured_line) + else if (swrast->Line == flat_textured_line) printf("flat_textured_line\n"); - else if (ctx->Driver.LineFunc == smooth_textured_line) + else if (swrast->Line == smooth_textured_line) printf("smooth_textured_line\n"); - else if (ctx->Driver.LineFunc == smooth_multitextured_line) + else if (swrast->Line == smooth_multitextured_line) printf("smooth_multitextured_line\n"); - else if (ctx->Driver.LineFunc == flat_multitextured_line) + else if (swrast->Line == flat_multitextured_line) printf("flat_multitextured_line\n"); - else if (ctx->Driver.LineFunc == aa_rgba_line) + else if (swrast->Line == aa_rgba_line) printf("aa_rgba_line\n"); - else if (ctx->Driver.LineFunc == aa_tex_rgba_line) + else if (swrast->Line == aa_tex_rgba_line) printf("aa_tex_rgba_line\n"); - else if (ctx->Driver.LineFunc == aa_multitex_rgba_line) + else if (swrast->Line == aa_multitex_rgba_line) printf("aa_multitex_rgba_line\n"); - else if (ctx->Driver.LineFunc == aa_ci_line) + else if (swrast->Line == aa_ci_line) printf("aa_ci_line\n"); - else if (ctx->Driver.LineFunc == null_line) - printf("null_line\n"); else - printf("Driver func %p\n", ctx->Driver.LineFunc); + printf("Driver func %p\n", swrast->Line); } #endif @@ -1060,56 +1074,49 @@ _mesa_print_line_function(GLcontext *ctx) * tests to this code. */ void -_swrast_set_line_function( GLcontext *ctx ) +_swrast_choose_line( GLcontext *ctx ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLboolean rgbmode = ctx->Visual.RGBAflag; /* TODO: antialiased lines */ if (ctx->RenderMode==GL_RENDER) { - if (ctx->NoRaster) { - ctx->Driver.LineFunc = null_line; - return; - } - if (ctx->Driver.LineFunc) { - /* Device driver will draw lines. */ - return; - } - if (ctx->Line.SmoothFlag) { /* antialiased lines */ if (rgbmode) { - if (ctx->Texture.ReallyEnabled) { - if (ctx->Texture.MultiTextureEnabled + if (ctx->Texture._ReallyEnabled) { + if (ctx->Texture._MultiTextureEnabled || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR || ctx->Fog.ColorSumEnabled) /* Multitextured! */ - ctx->Driver.LineFunc = aa_multitex_rgba_line; + swrast->Line = aa_multitex_rgba_line; else - ctx->Driver.LineFunc = aa_tex_rgba_line; + swrast->Line = aa_tex_rgba_line; } else { - ctx->Driver.LineFunc = aa_rgba_line; + swrast->Line = aa_rgba_line; } } else { - ctx->Driver.LineFunc = aa_ci_line; + swrast->Line = aa_ci_line; } } - else if (ctx->Texture.ReallyEnabled) { - if (ctx->Texture.MultiTextureEnabled + else if (ctx->Texture._ReallyEnabled) { + if (ctx->Texture._MultiTextureEnabled || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR || ctx->Fog.ColorSumEnabled) { /* multi-texture and/or separate specular color */ if (ctx->Light.ShadeModel==GL_SMOOTH) - ctx->Driver.LineFunc = smooth_multitextured_line; + swrast->Line = smooth_multitextured_line; else - ctx->Driver.LineFunc = flat_multitextured_line; + swrast->Line = flat_multitextured_line; } else { if (ctx->Light.ShadeModel==GL_SMOOTH) { - ctx->Driver.LineFunc = smooth_textured_line; + swrast->Line = smooth_textured_line; } else { - ctx->Driver.LineFunc = flat_textured_line; + swrast->Line = flat_textured_line; } } } @@ -1117,15 +1124,15 @@ _swrast_set_line_function( GLcontext *ctx ) || ctx->Line.SmoothFlag) { if (ctx->Light.ShadeModel==GL_SMOOTH) { if (rgbmode) - ctx->Driver.LineFunc = general_smooth_rgba_line; + swrast->Line = general_smooth_rgba_line; else - ctx->Driver.LineFunc = general_smooth_ci_line; + swrast->Line = general_smooth_ci_line; } else { if (rgbmode) - ctx->Driver.LineFunc = general_flat_rgba_line; + swrast->Line = general_flat_rgba_line; else - ctx->Driver.LineFunc = general_flat_ci_line; + swrast->Line = general_flat_ci_line; } } else { @@ -1133,41 +1140,43 @@ _swrast_set_line_function( GLcontext *ctx ) /* Width==1, non-stippled, smooth-shaded */ if (ctx->Depth.Test || ctx->Fog.Enabled) { if (rgbmode) - ctx->Driver.LineFunc = smooth_rgba_z_line; + swrast->Line = smooth_rgba_z_line; else - ctx->Driver.LineFunc = smooth_ci_z_line; + swrast->Line = smooth_ci_z_line; } else { if (rgbmode) - ctx->Driver.LineFunc = smooth_rgba_line; + swrast->Line = smooth_rgba_line; else - ctx->Driver.LineFunc = smooth_ci_line; + swrast->Line = smooth_ci_line; } } else { /* Width==1, non-stippled, flat-shaded */ if (ctx->Depth.Test || ctx->Fog.Enabled) { if (rgbmode) - ctx->Driver.LineFunc = flat_rgba_z_line; + swrast->Line = flat_rgba_z_line; else - ctx->Driver.LineFunc = flat_ci_z_line; + swrast->Line = flat_ci_z_line; } else { if (rgbmode) - ctx->Driver.LineFunc = flat_rgba_line; + swrast->Line = flat_rgba_line; else - ctx->Driver.LineFunc = flat_ci_line; + swrast->Line = flat_ci_line; } } } } else if (ctx->RenderMode==GL_FEEDBACK) { - ctx->Driver.LineFunc = gl_feedback_line; + swrast->Line = gl_feedback_line; } else { /* GL_SELECT mode */ - ctx->Driver.LineFunc = gl_select_line; + swrast->Line = gl_select_line; } /*_mesa_print_line_function(ctx);*/ } + + |