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author | Paul Berry <[email protected]> | 2013-10-23 10:59:57 -0700 |
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committer | Paul Berry <[email protected]> | 2013-10-24 22:00:13 -0700 |
commit | 11634e491bf6d7d930f00c5b4f62fd4e8cb4314d (patch) | |
tree | cb142dcb12b6b31ab88e545f40686650e6374286 /src/mesa/swrast/s_fragprog.h | |
parent | 44b7ebe52d6f4b220a1c943bac2e571bb593f7e1 (diff) |
glsl: Move UsesClipDistance from gl_{vertex,geometry}_program into gl_program.
This will make it easier for back-ends to share code between geometry
shader and vertex shader compilation. Also, it is renamed to
"UsesClipDistanceOut" to clarify that (a) in geometry shaders, it
refers to the gl_ClipDistance output rather than the gl_ClipDistance
input, and (b) it is irrelevant in fragment shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_fragprog.h')
0 files changed, 0 insertions, 0 deletions