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authorBrian <[email protected]>2008-01-06 10:43:20 -0700
committerBrian <[email protected]>2008-01-06 10:43:20 -0700
commitff73c783cc47361ff0dd819c82d067b4b85870dd (patch)
tree07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/swrast/s_fragprog.c
parent9f6022d0567dc1288888212d7128acc48795b306 (diff)
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/swrast/s_fragprog.c')
-rw-r--r--src/mesa/swrast/s_fragprog.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 76c79eb0d81..2dfc033d501 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -167,11 +167,11 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
* Note that colors beyond 0 and 1 will overwrite other
* attributes, such as FOGC, TEX0, TEX1, etc. That's OK.
*/
- GLuint output;
- for (output = 0; output < swrast->_NumColorOutputs; output++) {
- if (outputsWritten & (1 << (FRAG_RESULT_DATA0 + output))) {
- COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0+output][i],
- machine->Outputs[FRAG_RESULT_DATA0 + output]);
+ GLuint buf;
+ for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
+ if (outputsWritten & (1 << (FRAG_RESULT_DATA0 + buf))) {
+ COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i],
+ machine->Outputs[FRAG_RESULT_DATA0 + buf]);
}
}
}