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author | Eric Anholt <[email protected]> | 2010-01-04 08:47:01 -0800 |
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committer | Eric Anholt <[email protected]> | 2010-01-04 14:15:12 -0800 |
commit | 63610fae4f46361f2500577a83bf5ac6f9e8b0ac (patch) | |
tree | 14f15bbfbbc91c2a6b2fafba4751bbe631399d70 /src/mesa/swrast/s_fragprog.c | |
parent | a160d1c27de8afcf072b4fd438d6a37f16742e75 (diff) |
i965: Fix the surface offset calculation for tiled buffers.
If we ever had a non-tile-aligned tiled renderbuffer, the math was all
off. Use the existing x,y coordinates instead of trying to
reconstruct them from an incorrectly-calculated offset value.
Diffstat (limited to 'src/mesa/swrast/s_fragprog.c')
0 files changed, 0 insertions, 0 deletions