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authorBrian <[email protected]>2007-06-11 17:16:18 -0600
committerBrian <[email protected]>2007-06-11 17:16:18 -0600
commit0fbc4c51a07a5980956d62b3f70c46c65f6c7a57 (patch)
tree39ff25e61e45ce71e7b33a93e9226268c90f20de /src/mesa/swrast/s_fragprog.c
parent495e2c8327ad4b5b7e01971bb3dacf4fd812aedf (diff)
Rework _mesa_update_texture_compare_function() to only be called during
state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ...
Diffstat (limited to 'src/mesa/swrast/s_fragprog.c')
-rw-r--r--src/mesa/swrast/s_fragprog.c20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 1cbcde3c0ad..923b67e78e6 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -200,7 +200,6 @@ void
_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
{
const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
- GLuint i;
/* incoming colors should be floats */
if (program->Base.InputsRead & FRAG_BIT_COL0) {
@@ -209,27 +208,8 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
-#if 0
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Texture.Unit[i]._Current != NULL) {
- const GLboolean enable_shadow = ((1 << i) & program->Base.ShadowSamplers);
- _mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
- !enable_shadow);
- }
- }
-#endif
-
run_program(ctx, span, 0, span->end);
-#if 0
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Texture.Unit[i]._Current != NULL) {
- _mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
- GL_FALSE);
- }
- }
-#endif
-
if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
span->interpMask &= ~SPAN_RGBA;
span->arrayMask |= SPAN_RGBA;