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authorTimothy Arceri <[email protected]>2016-10-20 14:24:03 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commite81aaeba37f5419323d8f88bc10943c77e25ed14 (patch)
tree3dc9c65fd0984128fb559aa71ed4ae4c7493995e /src/mesa/swrast/s_fragprog.c
parentdfcbdba47119de6c1d81a869f8625bcc3d7560a2 (diff)
r200/i915/st/mesa/compiler: use common inputs read field
And set set inputs_read directly in shader_info. To avoid regressions between changes this change is a squashed version of the following patches. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_fragprog.c')
-rw-r--r--src/mesa/swrast/s_fragprog.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 3530b50eecd..bb601db327c 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -265,7 +265,7 @@ _swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span )
const struct gl_program *program = ctx->FragmentProgram._Current;
/* incoming colors should be floats */
- if (program->InputsRead & VARYING_BIT_COL0) {
+ if (program->info.inputs_read & VARYING_BIT_COL0) {
assert(span->array->ChanType == GL_FLOAT);
}