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authorTimothy Arceri <[email protected]>2016-11-17 10:52:28 +1100
committerTimothy Arceri <[email protected]>2016-11-17 12:53:12 +1100
commitc3df65c123c6392b0b116900395a89fd3dbb9b85 (patch)
tree2b7c4a89aff0ccbbfb7f9fec4e0b0459858b58bb /src/mesa/swrast/s_fragprog.c
parentd6bdb3a86293da2164e9355f0262ef83afeece7f (diff)
st/mesa/r200/i915/i965: move ARB program fields into a union
It's common for games to compile 2000 programs or more so at 32bits x 2000 programs x 22 fields x 2 (at least) stages This should give us something like 352 kilobytes in savings once we add some more glsl only fields. Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_fragprog.c')
-rw-r--r--src/mesa/swrast/s_fragprog.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 9bd357d559f..8b47e48355b 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -43,7 +43,7 @@ _swrast_use_fragment_program(struct gl_context *ctx)
{
struct gl_program *fp = ctx->FragmentProgram._Current;
return fp && !(fp == ctx->FragmentProgram._TexEnvProgram
- && fp->NumInstructions == 0);
+ && fp->arb.NumInstructions == 0);
}
/**