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authorJouk <joukj@tarantella.(none)>2007-06-08 13:38:24 +0200
committerJouk <joukj@tarantella.(none)>2007-06-08 13:38:24 +0200
commit55f8b7053065ce88296608071feed6f9540f6c0d (patch)
tree86ac301ed5805c895985040caf56f857de017233 /src/mesa/swrast/s_fragprog.c
parent518f9168862b2096278ae14a65c8c854c208e004 (diff)
parent7b559a91028d297b34df9ec939bd4d00fad6027c (diff)
Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa
Diffstat (limited to 'src/mesa/swrast/s_fragprog.c')
-rw-r--r--src/mesa/swrast/s_fragprog.c22
1 files changed, 17 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index b1501221cad..a36c1ba4919 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -26,6 +26,7 @@
#include "colormac.h"
#include "context.h"
#include "prog_instruction.h"
+#include "texstate.h"
#include "s_fragprog.h"
#include "s_span.h"
@@ -99,11 +100,6 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
const struct gl_fragment_program *program,
const SWspan *span, GLuint col)
{
- GLuint inputsRead = program->Base.InputsRead;
-
- if (ctx->FragmentProgram.CallbackEnabled)
- inputsRead = ~0;
-
if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
/* Clear temporary registers (undefined for ARB_f_p) */
_mesa_bzero(machine->Temporaries,
@@ -204,6 +200,7 @@ void
_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
{
const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
+ GLuint i;
/* incoming colors should be floats */
if (program->Base.InputsRead & FRAG_BIT_COL0) {
@@ -212,8 +209,23 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._Current != NULL) {
+ const GLboolean enable_shadow = ((1 << i) & program->Base.ShadowSamplers);
+ _mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
+ !enable_shadow);
+ }
+ }
+
run_program(ctx, span, 0, span->end);
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._Current != NULL) {
+ _mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
+ GL_FALSE);
+ }
+ }
+
if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
span->interpMask &= ~SPAN_RGBA;
span->arrayMask |= SPAN_RGBA;