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authorBrian Paul <[email protected]>2002-02-02 21:40:33 +0000
committerBrian Paul <[email protected]>2002-02-02 21:40:33 +0000
commitb37a084357dd08573b86d6d8c5ba43d65bdc1bd7 (patch)
treee9b71cecbc7500a5c6144c79cda6ac2a7a7e3558 /src/mesa/swrast/s_fog.h
parent733a4b602bbbfda83ee03b7ae4f3737bbe659034 (diff)
Converted line drawing over to new span code, pb no longer used.
Big clean-up of line drawing code. Removed many obsolete span processing functions.
Diffstat (limited to 'src/mesa/swrast/s_fog.h')
-rw-r--r--src/mesa/swrast/s_fog.h16
1 files changed, 1 insertions, 15 deletions
diff --git a/src/mesa/swrast/s_fog.h b/src/mesa/swrast/s_fog.h
index 10f1b923b34..e254f8dd51d 100644
--- a/src/mesa/swrast/s_fog.h
+++ b/src/mesa/swrast/s_fog.h
@@ -1,4 +1,4 @@
-/* $Id: s_fog.h,v 1.7 2002/01/21 18:12:34 brianp Exp $ */
+/* $Id: s_fog.h,v 1.8 2002/02/02 21:40:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -38,10 +38,6 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z);
extern void
-_old_fog_rgba_pixels( const GLcontext *ctx,
- GLuint n, const GLfloat fog[],
- GLchan rgba[][4] );
-extern void
_mesa_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span,
GLchan rgba[][4]);
extern void
@@ -55,10 +51,6 @@ _mesa_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span,
extern void
_mesa_fog_ci_pixels_with_array( const GLcontext *ctx, struct sw_span *span,
const GLfloat fog[], GLuint index[] );
-extern void
-_old_fog_ci_pixels( const GLcontext *ctx,
- GLuint n, const GLfloat fog[],
- GLuint indx[] );
extern void
_mesa_win_fog_coords_from_z( const GLcontext *ctx,
@@ -69,15 +61,9 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx,
extern void
_mesa_depth_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span,
GLchan rgba[][4] );
-extern void
-_old_depth_fog_rgba_pixels( const GLcontext *ctx,
- GLuint n, const GLdepth z[], GLchan rgba[][4] );
extern void
_mesa_depth_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span,
GLuint index[] );
-extern void
-_old_depth_fog_ci_pixels( const GLcontext *ctx,
- GLuint n, const GLdepth z[], GLuint index[] );
#endif