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author | Jordan Justen <[email protected]> | 2017-10-31 00:34:32 -0700 |
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committer | Jordan Justen <[email protected]> | 2017-10-31 23:36:54 -0700 |
commit | f9d5a7add42af5a2e4410526d1480a08f41317ae (patch) | |
tree | 0efdc0e13eb8d98c52c64b49cb37db6c8a363820 /src/mesa/swrast/s_fog.c | |
parent | f082d7f64f4bbdc29a04b3ddb6491251cafdd9e2 (diff) |
i965: Calculate thread_count in brw_alloc_stage_scratch
Previously, thread_count was sent in from the stage after some stage
specific calculations. Those stage specific calculations were moved
into brw_alloc_stage_scratch, which will allow the shader cache to
also use the same calculations.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_fog.c')
0 files changed, 0 insertions, 0 deletions