diff options
author | Brian Paul <[email protected]> | 2003-03-25 02:23:44 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-03-25 02:23:44 +0000 |
commit | 45bc887da226403f2c41077e40ca38b6f60f1359 (patch) | |
tree | 831190e41ee62449b751e82ab259797bced40524 /src/mesa/swrast/s_fog.c | |
parent | af1bfb7281eb8175adb7bb9774aeafa020e3831b (diff) |
replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]
Diffstat (limited to 'src/mesa/swrast/s_fog.c')
-rw-r--r-- | src/mesa/swrast/s_fog.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index 7a97193e1e5..0b3ae5b060e 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -1,4 +1,4 @@ -/* $Id: s_fog.c,v 1.24 2003/03/01 01:50:25 brianp Exp $ */ +/* $Id: s_fog.c,v 1.25 2003/03/25 02:23:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -41,7 +41,7 @@ * Used to convert current raster distance to a fog factor in [0,1]. */ GLfloat -_mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z) +_swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z) { GLfloat d, f; @@ -62,7 +62,7 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z) f = (GLfloat) exp(-(d * d * z * z)); return f; default: - _mesa_problem(ctx, "Bad fog mode in _mesa_z_to_fogfactor"); + _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor"); return 0.0; } } @@ -222,7 +222,7 @@ compute_fog_factors_from_z( const GLcontext *ctx, * fog factors per vertex. */ void -_mesa_fog_rgba_span( const GLcontext *ctx, struct sw_span *span ) +_swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span ) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLuint n = span->end; @@ -240,7 +240,7 @@ _mesa_fog_rgba_span( const GLcontext *ctx, struct sw_span *span ) if (swrast->_PreferPixelFog) { /* compute fog factor from each fragment's Z value */ if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0) - _mesa_span_interpolate_z(ctx, span); + _swrast_span_interpolate_z(ctx, span); compute_fog_factors_from_z(ctx, n, span->array->z, span->array->fog); span->arrayMask |= SPAN_FOG; } @@ -275,7 +275,7 @@ _mesa_fog_rgba_span( const GLcontext *ctx, struct sw_span *span ) * As above, but color index mode. */ void -_mesa_fog_ci_span( const GLcontext *ctx, struct sw_span *span ) +_swrast_fog_ci_span( const GLcontext *ctx, struct sw_span *span ) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLuint n = span->end; @@ -288,7 +288,7 @@ _mesa_fog_ci_span( const GLcontext *ctx, struct sw_span *span ) if (swrast->_PreferPixelFog) { /* compute fog factor from each fragment's Z value */ if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0) - _mesa_span_interpolate_z(ctx, span); + _swrast_span_interpolate_z(ctx, span); compute_fog_factors_from_z(ctx, n, span->array->z, span->array->fog); span->arrayMask |= SPAN_FOG; } |