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authorBrian Paul <[email protected]>2001-12-18 04:06:44 +0000
committerBrian Paul <[email protected]>2001-12-18 04:06:44 +0000
commit30f51ae067379c2b3573c06b707d25a9704df7be (patch)
tree401d75d291724d0d3a47be29d4d3512dcdb66a5a /src/mesa/swrast/s_fog.c
parent645ced29552da1af5c759d0497d98c8f55b72935 (diff)
Replace old matrix stacks with new code based on struct matrix_stack.
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
Diffstat (limited to 'src/mesa/swrast/s_fog.c')
-rw-r--r--src/mesa/swrast/s_fog.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index dc2c6778b71..4441141bdd5 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -1,4 +1,4 @@
-/* $Id: s_fog.c,v 1.15 2001/12/17 04:54:35 brianp Exp $ */
+/* $Id: s_fog.c,v 1.16 2001/12/18 04:06:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -195,9 +195,10 @@ compute_fog_factors_from_z( const GLcontext *ctx,
const GLdepth z[],
GLfloat fogFact[] )
{
- const GLboolean ortho = (ctx->ProjectionMatrix.m[15] != 0.0F);
- const GLfloat p10 = ctx->ProjectionMatrix.m[10];
- const GLfloat p14 = ctx->ProjectionMatrix.m[14];
+ const GLfloat *proj = ctx->ProjectionMatrixStack.Top->m;
+ const GLboolean ortho = (proj[15] != 0.0F);
+ const GLfloat p10 = proj[10];
+ const GLfloat p14 = proj[14];
const GLfloat tz = ctx->Viewport._WindowMap.m[MAT_TZ];
GLfloat szInv;
GLuint i;