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authorBrian Paul <[email protected]>2006-09-25 23:57:39 +0000
committerBrian Paul <[email protected]>2006-09-25 23:57:39 +0000
commita50b7dbc3ba1db8c92b4bbb4f7f06de8d6c039c4 (patch)
treeb1e19031a7563c7da67386584a7e42a4603c4ba1 /src/mesa/swrast/s_fog.c
parentdf8632ebd87219c809810d993f56fef1e6853a25 (diff)
Initial work for supporting different renderbuffer color depths at runtime.
Diffstat (limited to 'src/mesa/swrast/s_fog.c')
-rw-r--r--src/mesa/swrast/s_fog.c229
1 files changed, 139 insertions, 90 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index e3d6274b3fe..daa74ca0ca4 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5.2
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -30,7 +30,13 @@
#include "s_context.h"
#include "s_fog.h"
-#include "s_span.h"
+
+
+/** XXX temporary */
+#define UBYTE_RGBA GLubyte (*rgba)[4] = span->array->color.sz1.rgba
+#define USHORT_RGBA GLushort (*rgba)[4] = span->array->color.sz2.rgba
+#define FLOAT_RGBA GLfloat (*rgba)[4] = span->array->color.sz4.rgba
+
/**
@@ -67,6 +73,33 @@ _swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z)
/**
+ * Template code for computing fog blend factor and applying it to colors.
+ * \param TYPE either GLubyte, GLushort or GLfloat.
+ * \param COMPUTE_F code to compute the fog blend factor, f.
+ */
+#define FOG_LOOP(TYPE, COMPUTE_F) \
+do { \
+ const GLfloat fogStep = span->fogStep; \
+ GLfloat fogCoord = span->fog; \
+ const GLfloat wStep = haveW ? span->dwdx : 0.0F; \
+ GLfloat w = haveW ? span->w : 1.0F; \
+ GLuint i; \
+ for (i = 0; i < span->end; i++) { \
+ GLfloat f, oneMinusF; \
+ COMPUTE_F; \
+ f = CLAMP(f, 0.0F, 1.0F); \
+ oneMinusF = 1.0F - f; \
+ rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
+ rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
+ rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
+ fogCoord += fogStep; \
+ w += wStep; \
+ } \
+} while (0)
+
+
+
+/**
* Apply fog to a span of RGBA pixels.
* The fog value are either in the span->array->fog array or interpolated from
* the fog/fogStep values.
@@ -77,11 +110,10 @@ void
_swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span )
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLchan rFog = swrast->_FogColor[RCOMP];
- const GLchan gFog = swrast->_FogColor[GCOMP];
- const GLchan bFog = swrast->_FogColor[BCOMP];
+ const GLfloat rFog = ctx->Fog.Color[RCOMP] * CHAN_MAX;
+ const GLfloat gFog = ctx->Fog.Color[GCOMP] * CHAN_MAX;
+ const GLfloat bFog = ctx->Fog.Color[BCOMP] * CHAN_MAX;
const GLuint haveW = (span->interpMask & SPAN_W);
- GLchan (*rgba)[4] = (GLchan (*)[4]) span->array->rgba;
ASSERT(swrast->_FogEnabled);
ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG);
@@ -96,79 +128,71 @@ _swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span )
/* The span's fog values are fog coordinates, now compute blend factors
* and blend the fragment colors with the fog color.
*/
+ const GLfloat fogEnd = ctx->Fog.End;
+ const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
+ ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ const GLfloat density = -ctx->Fog.Density;
+ const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
+
switch (swrast->_FogMode) {
case GL_LINEAR:
- {
- const GLfloat fogEnd = ctx->Fog.End;
- const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
- ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- const GLfloat fogStep = span->fogStep;
- GLfloat fogCoord = span->fog;
- const GLfloat wStep = haveW ? span->dwdx : 0.0F;
- GLfloat w = haveW ? span->w : 1.0F;
- GLuint i;
- for (i = 0; i < span->end; i++) {
- GLfloat f, oneMinusF;
- f = (fogEnd - FABSF(fogCoord) / w) * fogScale;
- f = CLAMP(f, 0.0F, 1.0F);
- oneMinusF = 1.0F - f;
- rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog);
- rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog);
- rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + oneMinusF * bFog);
- fogCoord += fogStep;
- w += wStep;
- }
+#define COMPUTE_F f = (fogEnd - FABSF(fogCoord) / w) * fogScale;
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ UBYTE_RGBA;
+ FOG_LOOP(GLubyte, COMPUTE_F);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ USHORT_RGBA;
+ FOG_LOOP(GLushort, COMPUTE_F);
}
+ else {
+ FLOAT_RGBA;
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, COMPUTE_F);
+ }
+#undef COMPUTE_F
break;
+
case GL_EXP:
- {
- const GLfloat density = -ctx->Fog.Density;
- const GLfloat fogStep = span->fogStep;
- GLfloat fogCoord = span->fog;
- const GLfloat wStep = haveW ? span->dwdx : 0.0F;
- GLfloat w = haveW ? span->w : 1.0F;
- GLuint i;
- for (i = 0; i < span->end; i++) {
- GLfloat f, oneMinusF;
- f = EXPF(density * FABSF(fogCoord) / w);
- f = CLAMP(f, 0.0F, 1.0F);
- oneMinusF = 1.0F - f;
- rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog);
- rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog);
- rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + oneMinusF * bFog);
- fogCoord += fogStep;
- w += wStep;
- }
+#define COMPUTE_F f = EXPF(density * FABSF(fogCoord) / w);
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ UBYTE_RGBA;
+ FOG_LOOP(GLubyte, COMPUTE_F);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ USHORT_RGBA;
+ FOG_LOOP(GLushort, COMPUTE_F);
+ }
+ else {
+ FLOAT_RGBA;
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, COMPUTE_F);
}
+#undef COMPUTE_F
break;
+
case GL_EXP2:
- {
- const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
- const GLfloat fogStep = span->fogStep;
- GLfloat fogCoord = span->fog;
- const GLfloat wStep = haveW ? span->dwdx : 0.0F;
- GLfloat w = haveW ? span->w : 1.0F;
- GLuint i;
- for (i = 0; i < span->end; i++) {
- const GLfloat coord = fogCoord / w;
- GLfloat tmp = negDensitySquared * coord * coord;
- GLfloat f, oneMinusF;
-#if defined(__alpha__) || defined(__alpha)
- /* XXX this underflow check may be needed for other systems*/
- if (tmp < FLT_MIN_10_EXP)
- tmp = FLT_MIN_10_EXP;
-#endif
- f = EXPF(tmp);
- f = CLAMP(f, 0.0F, 1.0F);
- oneMinusF = 1.0F - f;
- rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog);
- rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog);
- rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + oneMinusF * bFog);
- fogCoord += fogStep;
- w += wStep;
- }
+#define COMPUTE_F const GLfloat coord = fogCoord / w; \
+ GLfloat tmp = negDensitySquared * coord * coord; \
+ if (tmp < FLT_MIN_10_EXP) \
+ tmp = FLT_MIN_10_EXP; \
+ f = EXPF(tmp);
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ UBYTE_RGBA;
+ FOG_LOOP(GLubyte, COMPUTE_F);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ USHORT_RGBA;
+ FOG_LOOP(GLushort, COMPUTE_F);
+ }
+ else {
+ FLOAT_RGBA;
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, COMPUTE_F);
}
+#undef COMPUTE_F
break;
+
default:
_mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span");
return;
@@ -179,33 +203,58 @@ _swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span )
* They were previously computed per-vertex.
*/
GLuint i;
- for (i = 0; i < span->end; i++) {
- const GLfloat f = span->array->fog[i];
- const GLfloat oneMinusF = 1.0F - f;
- rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog);
- rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog);
- rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + oneMinusF * bFog);
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ UBYTE_RGBA;
+ for (i = 0; i < span->end; i++) {
+ const GLfloat f = span->array->fog[i];
+ const GLfloat oneMinusF = 1.0F - f;
+ rgba[i][RCOMP] = (GLubyte) (f * rgba[i][RCOMP] + oneMinusF * rFog);
+ rgba[i][GCOMP] = (GLubyte) (f * rgba[i][GCOMP] + oneMinusF * gFog);
+ rgba[i][BCOMP] = (GLubyte) (f * rgba[i][BCOMP] + oneMinusF * bFog);
+ }
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ USHORT_RGBA;
+ for (i = 0; i < span->end; i++) {
+ const GLfloat f = span->array->fog[i];
+ const GLfloat oneMinusF = 1.0F - f;
+ rgba[i][RCOMP] = (GLushort) (f * rgba[i][RCOMP] + oneMinusF * rFog);
+ rgba[i][GCOMP] = (GLushort) (f * rgba[i][GCOMP] + oneMinusF * gFog);
+ rgba[i][BCOMP] = (GLushort) (f * rgba[i][BCOMP] + oneMinusF * bFog);
+ }
+ }
+ else {
+ FLOAT_RGBA;
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ for (i = 0; i < span->end; i++) {
+ const GLfloat f = span->array->fog[i];
+ const GLfloat oneMinusF = 1.0F - f;
+ rgba[i][RCOMP] = f * rgba[i][RCOMP] + oneMinusF * rFog;
+ rgba[i][GCOMP] = f * rgba[i][GCOMP] + oneMinusF * gFog;
+ rgba[i][BCOMP] = f * rgba[i][BCOMP] + oneMinusF * bFog;
+ }
}
+
}
else {
/* The span's fog start/step values are blend factors.
* They were previously computed per-vertex.
*/
- const GLfloat fogStep = span->fogStep;
- GLfloat fog = span->fog;
- const GLfloat wStep = haveW ? span->dwdx : 0.0F;
- GLfloat w = haveW ? span->w : 1.0F;
- GLuint i;
- ASSERT(span->interpMask & SPAN_FOG);
- for (i = 0; i < span->end; i++) {
- const GLfloat fact = fog / w;
- const GLfloat oneMinusF = 1.0F - fact;
- rgba[i][RCOMP] = (GLchan) (fact * rgba[i][RCOMP] + oneMinusF * rFog);
- rgba[i][GCOMP] = (GLchan) (fact * rgba[i][GCOMP] + oneMinusF * gFog);
- rgba[i][BCOMP] = (GLchan) (fact * rgba[i][BCOMP] + oneMinusF * bFog);
- fog += fogStep;
- w += wStep;
+#define COMPUTE_F f = fogCoord / w;
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ UBYTE_RGBA;
+ FOG_LOOP(GLubyte, COMPUTE_F);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ USHORT_RGBA;
+ FOG_LOOP(GLushort, COMPUTE_F);
+ }
+ else {
+ FLOAT_RGBA;
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, COMPUTE_F);
}
+#undef COMPUTE_F
}
}