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author | Robert Ellison <[email protected]> | 2009-05-13 20:40:23 -0600 |
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committer | Ian Romanick <[email protected]> | 2009-06-17 12:55:26 -0700 |
commit | d446d3acacdffa7c0f744764214b2bea5e191678 (patch) | |
tree | 5ee08fd37c20ed82b5e34bf8504617f8ec18a259 /src/mesa/swrast/s_feedback.h | |
parent | 56235ae5049bee929c83f6932db077afaa5930f8 (diff) |
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
With 1D textures, GL_TEXTURE_WRAP_T should be ignored (only
GL_TEXTURE_WRAP_S should be respected). But the i965 hardware
seems to follow the value of GL_TEXTURE_WRAP_T even when sampling
1D textures.
This fix forces GL_TEXTURE_WRAP_T to be GL_REPEAT whenever 1D
textures are used; this allows the texture to be sampled
correctly, avoiding "imaginary" border elements in the T direction.
This bug was demonstrated in the Piglit tex1d-2dborder test.
With this fix, that test passes.
(cherry picked from commit ab6c4fa582972e25f8800c77b5dd5b3a83afc996)
Diffstat (limited to 'src/mesa/swrast/s_feedback.h')
0 files changed, 0 insertions, 0 deletions