diff options
author | Brian Paul <[email protected]> | 2001-01-23 23:39:36 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-01-23 23:39:36 +0000 |
commit | b6bcae5698df88f7730d40004ce7ce0462e97a20 (patch) | |
tree | 14c77826b5016293914eb529822e609792150964 /src/mesa/swrast/s_feedback.c | |
parent | ab0c886a6c0dd38ac6168c2a239720a761e6578f (diff) |
Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.
Replace "RGBAMode" with "rgbMode", etc.
Other minor clean-ups.
Diffstat (limited to 'src/mesa/swrast/s_feedback.c')
-rw-r--r-- | src/mesa/swrast/s_feedback.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c index c63e11d17b3..fa670d16397 100644 --- a/src/mesa/swrast/s_feedback.c +++ b/src/mesa/swrast/s_feedback.c @@ -1,10 +1,10 @@ -/* $Id: s_feedback.c,v 1.4 2001/01/05 02:26:49 keithw Exp $ */ +/* $Id: s_feedback.c,v 1.5 2001/01/23 23:39:37 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.3 + * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -57,7 +57,7 @@ static void feedback_vertex( GLcontext *ctx, win[0] = v->win[0]; win[1] = v->win[1]; - win[2] = v->win[2] / ctx->Visual.DepthMaxF; + win[2] = v->win[2] / ctx->DepthMaxF; win[3] = 1.0 / v->win[3]; color[0] = CHAN_TO_FLOAT(pv->color[0]); @@ -143,7 +143,7 @@ void gl_select_triangle( GLcontext *ctx, const SWvertex *v2) { if (gl_cull_triangle( ctx, v0, v1, v2 )) { - const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; + const GLfloat zs = 1.0F / ctx->DepthMaxF; gl_update_hitflag( ctx, v0->win[2] * zs ); gl_update_hitflag( ctx, v1->win[2] * zs ); @@ -154,7 +154,7 @@ void gl_select_triangle( GLcontext *ctx, void gl_select_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) { - const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; + const GLfloat zs = 1.0F / ctx->DepthMaxF; gl_update_hitflag( ctx, v0->win[2] * zs ); gl_update_hitflag( ctx, v1->win[2] * zs ); } @@ -162,7 +162,7 @@ void gl_select_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) void gl_select_point( GLcontext *ctx, const SWvertex *v ) { - const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; + const GLfloat zs = 1.0F / ctx->DepthMaxF; gl_update_hitflag( ctx, v->win[2] * zs ); } |