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authorBrian Paul <[email protected]>2002-01-27 18:32:03 +0000
committerBrian Paul <[email protected]>2002-01-27 18:32:03 +0000
commit2a182a98973edc9ecf2936b1288485bb2b3fa722 (patch)
tree4c832bef597d1cbbccb7e7ab80f508aac2bbaba9 /src/mesa/swrast/s_drawpix.c
parent6a731f343e847226537080122e2fb327e2486564 (diff)
LOTS of changes, building upon Klaus's work.
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r--src/mesa/swrast/s_drawpix.c190
1 files changed, 88 insertions, 102 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index dfe71668802..4be186bb917 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -1,4 +1,4 @@
-/* $Id: s_drawpix.c,v 1.25 2002/01/15 21:49:58 brianp Exp $ */
+/* $Id: s_drawpix.c,v 1.26 2002/01/27 18:32:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -489,46 +489,37 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
{
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
- GLint row, drawWidth;
- GLdepth zspan[MAX_WIDTH];
- GLfloat fogSpan[MAX_WIDTH];
+ GLint row, drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
+ struct sw_span span;
- drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
+ INIT_SPAN(span);
+ span.arrayMask |= SPAN_INDEX;
- /* Fragment depth values */
- if (ctx->Depth.Test || ctx->Fog.Enabled) {
- GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
- GLfloat fog;
- GLint i;
-
- if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
- fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord);
- else
- fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
-
- for (i = 0; i < drawWidth; i++) {
- zspan[i] = zval;
- fogSpan[i] = fog;
- }
- }
+ if (ctx->Depth.Test)
+ _mesa_span_default_z(ctx, &span);
+ if (ctx->Fog.Enabled)
+ _mesa_span_default_fog(ctx, &span);
/*
* General solution
*/
for (row = 0; row < height; row++, y++) {
- GLuint indexes[MAX_WIDTH];
const GLvoid *source = _mesa_image_address(&ctx->Unpack,
pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
- _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes,
+ _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT,
+ span.color.index,
type, source, &ctx->Unpack,
ctx->_ImageTransferState);
if (zoom) {
- _mesa_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, fogSpan,
- indexes, desty);
+ _mesa_write_zoomed_index_span(ctx, drawWidth, x, y,
+ span.zArray, span.fogArray,
+ span.color.index, desty);
}
else {
- _old_write_index_span(ctx, drawWidth, x, y, zspan, fogSpan, indexes,
- NULL, GL_BITMAP);
+ span.x = x;
+ span.y = y;
+ span.end = drawWidth;
+ _mesa_write_index_span(ctx, &span, GL_BITMAP);
}
}
}
@@ -594,7 +585,6 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
}
-
/*
* Do a glDrawPixels of depth values.
*/
@@ -606,9 +596,12 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
- GLchan rgba[MAX_WIDTH][4];
- GLuint ispan[MAX_WIDTH];
GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
+ struct sw_span span;
+
+ INIT_SPAN(span);
+ span.arrayMask |= SPAN_Z;
+ span.end = drawWidth;
if (type != GL_BYTE
&& type != GL_UNSIGNED_BYTE
@@ -621,42 +614,28 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
return;
}
- /* Colors or indexes */
- if (ctx->Visual.rgbMode) {
- GLint i;
- GLint r, g, b, a;
- UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]);
- UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]);
- UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]);
- UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]);
- for (i = 0; i < drawWidth; i++) {
- rgba[i][RCOMP] = r;
- rgba[i][GCOMP] = g;
- rgba[i][BCOMP] = b;
- rgba[i][ACOMP] = a;
- }
- }
- else {
- GLint i;
- for (i = 0; i < drawWidth; i++) {
- ispan[i] = ctx->Current.RasterIndex;
- }
- }
+ _mesa_span_default_color(ctx, &span);
+
+ if (ctx->Fog.Enabled)
+ _mesa_span_default_fog(ctx, &span);
if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
&& !bias_or_scale && !zoom && ctx->Visual.rgbMode) {
/* Special case: directly write 16-bit depth values */
GLint row;
for (row = 0; row < height; row++, y++) {
- GLdepth zspan[MAX_WIDTH];
const GLushort *zptr = (const GLushort *)
_mesa_image_address(&ctx->Unpack, pixels, width, height,
GL_DEPTH_COMPONENT, type, 0, row, 0);
GLint i;
- for (i = 0; i < width; i++)
- zspan[i] = zptr[i];
- _old_write_rgba_span(ctx, width, x, y, zspan, 0, rgba,
- NULL, GL_BITMAP);
+ for (i = 0; i < drawWidth; i++)
+ span.zArray[i] = zptr[i];
+
+ span.x = x;
+ span.y = y;
+ span.end = drawWidth;
+ span.filledDepth = GL_TRUE; /* XXX temporary */
+ _mesa_write_rgba_span(ctx, &span, GL_BITMAP);
}
}
else if (type==GL_UNSIGNED_INT && ctx->Visual.depthBits == 32
@@ -667,8 +646,15 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
const GLuint *zptr = (const GLuint *)
_mesa_image_address(&ctx->Unpack, pixels, width, height,
GL_DEPTH_COMPONENT, type, 0, row, 0);
- _old_write_rgba_span(ctx, width, x, y, zptr, 0, rgba,
- NULL, GL_BITMAP);
+
+ /* XXX get rid of this loop. use zArray pointer in span */
+ GLint i;
+ for (i = 0; i < drawWidth; i++)
+ span.zArray[i] = zptr[i];
+ span.x = x;
+ span.y = y;
+ span.end = drawWidth;
+ _mesa_write_rgba_span(ctx, &span, GL_BITMAP);
}
}
else {
@@ -676,7 +662,6 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
GLint row;
for (row = 0; row < height; row++, y++) {
GLfloat fspan[MAX_WIDTH];
- GLdepth zspan[MAX_WIDTH];
const GLvoid *src = _mesa_image_address(&ctx->Unpack,
pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
_mesa_unpack_depth_span( ctx, drawWidth, fspan, type, src,
@@ -686,31 +671,35 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
const GLfloat zs = ctx->DepthMaxF;
GLint i;
for (i = 0; i < drawWidth; i++) {
- zspan[i] = (GLdepth) (fspan[i] * zs);
+ span.zArray[i] = (GLdepth) (fspan[i] * zs);
}
}
if (ctx->Visual.rgbMode) {
if (zoom) {
- _mesa_write_zoomed_rgba_span(ctx, width, x, y, zspan, 0,
- (const GLchan (*)[4]) rgba, desty);
+ _mesa_write_zoomed_rgba_span(ctx, width, x, y, span.zArray, 0,
+ (const GLchan (*)[4]) span.color.rgba, desty);
}
else {
- _old_write_rgba_span(ctx, width, x, y, zspan, 0,
- rgba, NULL, GL_BITMAP);
+ span.x = x;
+ span.y = y;
+ span.end = drawWidth;
+ _mesa_write_rgba_span(ctx, &span, GL_BITMAP);
}
}
else {
if (zoom) {
- _mesa_write_zoomed_index_span(ctx, width, x, y, zspan, 0,
- ispan, GL_BITMAP);
+ _mesa_write_zoomed_index_span(ctx, drawWidth, x, y,
+ span.zArray, 0,
+ span.color.index, GL_BITMAP);
}
else {
- _old_write_index_span(ctx, width, x, y, zspan, 0,
- ispan, NULL, GL_BITMAP);
+ span.x = x;
+ span.y = y;
+ span.end = drawWidth;
+ _mesa_write_index_span(ctx, &span, GL_BITMAP);
}
}
-
}
}
}
@@ -728,11 +717,13 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
- GLdepth zspan[MAX_WIDTH];
- GLfloat fogSpan[MAX_WIDTH];
GLboolean quickDraw;
GLfloat *convImage = NULL;
GLuint transferOps = ctx->_ImageTransferState;
+ struct sw_span span;
+
+ INIT_SPAN(span);
+ span.arrayMask |= SPAN_RGBA;
if (!_mesa_is_legal_format_and_type(format, type)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawPixels(format or type)");
@@ -756,11 +747,14 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
for (i=0;i<width;i++) {
- zspan[i] = z;
- fogSpan[i] = fog;
+ span.zArray[i] = z;
+ span.fogArray[i] = fog;
}
}
+ if (ctx->Fog.Enabled)
+ _mesa_span_default_fog(ctx, &span);
+ span.arrayMask |= SPAN_Z;
if (SWRAST_CONTEXT(ctx)->_RasterMask == 0 && !zoom && x >= 0 && y >= 0
&& x + width <= ctx->DrawBuffer->Width
@@ -827,54 +821,47 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
* General solution
*/
{
- GLchan rgba[MAX_WIDTH][4];
GLint row;
if (width > MAX_WIDTH)
width = MAX_WIDTH;
for (row = 0; row < height; row++, y++) {
const GLvoid *source = _mesa_image_address(unpack,
pixels, width, height, format, type, 0, row, 0);
- _mesa_unpack_chan_color_span(ctx, width, GL_RGBA, (GLchan *) rgba,
+ /* printf("Unpack f=0x%x t=0x%x\n", format, type);*/
+ _mesa_unpack_chan_color_span(ctx, width, GL_RGBA,
+ (GLchan *) span.color.rgba,
format, type, source, unpack,
transferOps);
+ if (0){
+ int k;
+ for (k = 0; k < width; k++)
+ printf("%02x ", span.color.rgba[k][3]);
+ printf("\n");
+ }
+
if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) ||
(ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
continue;
- if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
- GLchan primary_rgba[MAX_WIDTH][4];
- GLuint unit;
-
- DEFMARRAY(GLfloat, texcoord, MAX_WIDTH, 4);/* mac 32k limitation */
- CHECKARRAY(texcoord, return); /* mac 32k limitation */
-
- /* XXX not sure how multitexture is supposed to work here */
- MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
-
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
- texcoord);
- _old_swrast_texture_fragments( ctx, unit, width,
- texcoord, NULL,
- (CONST GLchan (*)[4]) primary_rgba,
- rgba);
- }
- }
- UNDEFARRAY(texcoord); /* mac 32k limitation */
+ if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._ReallyEnabled) {
+ span.end = width;
+ _swrast_pixel_texture(ctx, &span);
}
if (quickDraw) {
(*swrast->Driver.WriteRGBASpan)(ctx, width, x, y,
- (CONST GLchan (*)[4]) rgba, NULL);
+ (CONST GLchan (*)[4]) span.color.rgba, NULL);
}
else if (zoom) {
- _mesa_write_zoomed_rgba_span(ctx, width, x, y, zspan, fogSpan,
- (CONST GLchan (*)[4]) rgba, desty);
+ _mesa_write_zoomed_rgba_span(ctx, width, x, y, span.zArray,
+ span.fogArray,
+ (CONST GLchan (*)[4]) span.color.rgba, desty);
}
else {
- _old_write_rgba_span(ctx, (GLuint) width, x, y, zspan, fogSpan,
- rgba, NULL, GL_BITMAP);
+ span.x = x;
+ span.y = y;
+ span.end = width;
+ _mesa_write_rgba_span(ctx, &span, GL_BITMAP);
}
}
}
@@ -905,7 +892,6 @@ _swrast_DrawPixels( GLcontext *ctx,
_swrast_validate_derived( ctx );
RENDER_START(swrast,ctx);
-
switch (format) {
case GL_STENCIL_INDEX:
draw_stencil_pixels( ctx, x, y, width, height, type, pixels );