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authorBrian <[email protected]>2008-01-06 10:43:20 -0700
committerBrian <[email protected]>2008-01-06 10:43:20 -0700
commitff73c783cc47361ff0dd819c82d067b4b85870dd (patch)
tree07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/swrast/s_drawpix.c
parent9f6022d0567dc1288888212d7128acc48795b306 (diff)
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r--src/mesa/swrast/s_drawpix.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 969787381c2..7bab14f200e 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -53,7 +53,7 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
const GLvoid *pixels)
{
const GLint imgX = x, imgY = y;
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
const GLenum rbType = rb->DataType;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
@@ -608,8 +608,8 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
IMAGE_POST_CONVOLUTION_SCALE_BIAS);
}
- if (ctx->DrawBuffer->_NumColorDrawBuffers[0] > 0 &&
- ctx->DrawBuffer->_ColorDrawBuffers[0][0]->DataType != GL_FLOAT &&
+ if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 &&
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT &&
ctx->Color.ClampFragmentColor != GL_FALSE) {
/* need to clamp colors before applying fragment ops */
transferOps |= IMAGE_CLAMP_BIT;