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authorIago Toral Quiroga <[email protected]>2014-11-10 11:25:20 +0100
committerIago Toral Quiroga <[email protected]>2015-01-12 11:20:29 +0100
commit84eb402c01962e3ff4b70c9948c85a61ed81678f (patch)
tree5f256152fa87110ed34ab81a6adfda4de0d47f63 /src/mesa/swrast/s_drawpix.c
parenta629f0612d59f5a304df2e809f4b8bd6c8757adf (diff)
swrast: Use _mesa_format_convert to implement draw_rgba_pixels.
This is the only place that uses _mesa_unpack_color_span_float so after this we should be able to remove that function. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r--src/mesa/swrast/s_drawpix.c38
1 files changed, 34 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 227faa229aa..b30e3895ae3 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -29,6 +29,8 @@
#include "main/condrender.h"
#include "main/context.h"
#include "main/format_pack.h"
+#include "main/format_utils.h"
+#include "main/glformats.h"
#include "main/image.h"
#include "main/imports.h"
#include "main/macros.h"
@@ -451,6 +453,28 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
GLint skipPixels = 0;
/* use span array for temp color storage */
GLfloat *rgba = (GLfloat *) span.array->attribs[VARYING_SLOT_COL0];
+ void *tempImage = NULL;
+
+ if (unpack->SwapBytes) {
+ /* We have to handle byte-swapping scenarios before calling
+ * _mesa_format_convert
+ */
+ GLint swapSize = _mesa_sizeof_packed_type(type);
+ if (swapSize == 2 || swapSize == 4) {
+ int components = _mesa_components_in_format(format);
+ int elementCount = width * height * components;
+ tempImage = malloc(elementCount * swapSize);
+ if (!tempImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+ if (swapSize == 2)
+ _mesa_swap2_copy(tempImage, (GLushort *) pixels, elementCount);
+ else
+ _mesa_swap4_copy(tempImage, (GLuint *) pixels, elementCount);
+ pixels = tempImage;
+ }
+ }
/* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
@@ -461,11 +485,15 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
type, 0, skipPixels);
GLint row;
+ /* get image row as float/RGBA */
+ uint32_t srcMesaFormat = _mesa_format_from_format_and_type(format, type);
for (row = 0; row < height; row++) {
- /* get image row as float/RGBA */
- _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
- format, type, source, unpack,
- transferOps);
+ int dstRowStride = 4 * width * sizeof(float);
+ _mesa_format_convert(rgba, RGBA8888_FLOAT, dstRowStride,
+ (void*)source, srcMesaFormat, srcStride,
+ spanWidth, 1, NULL);
+ if (transferOps)
+ _mesa_apply_rgba_transfer_ops(ctx, transferOps, spanWidth, (GLfloat (*)[4])rgba);
/* Set these for each row since the _swrast_write_* functions
* may change them while clipping/rendering.
*/
@@ -490,6 +518,8 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
/* XXX this is ugly/temporary, to undo above change */
span.array->ChanType = CHAN_TYPE;
+
+ free(tempImage);
}
swrast_render_finish(ctx);