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authorBrian Paul <[email protected]>2005-11-16 04:09:26 +0000
committerBrian Paul <[email protected]>2005-11-16 04:09:26 +0000
commit1a5f1bdb428ea3ded1e77796590014f89fe78f77 (patch)
treef0acd33352c709acb37c8b279a3251d3c46ebace /src/mesa/swrast/s_drawpix.c
parent909e8a7abbce61de467e059d9be57a1f32a3d344 (diff)
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r--src/mesa/swrast/s_drawpix.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index b60004b1d68..d1f2ad8b837 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -842,8 +842,8 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
struct gl_pixelstore_attrib clippedUnpack = *unpack;
GLint i;
- depthRb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- stencilRb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+ depthRb = ctx->DrawBuffer->_DepthBuffer;
+ stencilRb = ctx->DrawBuffer->_StencilBuffer;
ASSERT(depthRb);
ASSERT(stencilRb);