diff options
author | Brian Paul <[email protected]> | 2005-11-16 04:09:26 +0000 |
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committer | Brian Paul <[email protected]> | 2005-11-16 04:09:26 +0000 |
commit | 1a5f1bdb428ea3ded1e77796590014f89fe78f77 (patch) | |
tree | f0acd33352c709acb37c8b279a3251d3c46ebace /src/mesa/swrast/s_drawpix.c | |
parent | 909e8a7abbce61de467e059d9be57a1f32a3d344 (diff) |
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers
around combined depth/stencil renderbuffers attached at the later points.
Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index b60004b1d68..d1f2ad8b837 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -842,8 +842,8 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y, struct gl_pixelstore_attrib clippedUnpack = *unpack; GLint i; - depthRb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - stencilRb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + depthRb = ctx->DrawBuffer->_DepthBuffer; + stencilRb = ctx->DrawBuffer->_StencilBuffer; ASSERT(depthRb); ASSERT(stencilRb); |