diff options
author | Brian Paul <[email protected]> | 2006-04-06 04:23:58 +0000 |
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committer | Brian Paul <[email protected]> | 2006-04-06 04:23:58 +0000 |
commit | a9bcf751030895494fc098f8d0ff56b2496bd993 (patch) | |
tree | d737cac7b38fa8cdc805d44aea838eae67bd7307 /src/mesa/swrast/s_depth.h | |
parent | 762c3618f52ef5033844092074c63eee545500fa (diff) |
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
This allows render to depth texture (we don't support floating pt. Z buffers).
Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32.
Software fallback for glCopyTexImage now uses integer temporary image instead
of float, eliminates a lot of float/int conversions.
Diffstat (limited to 'src/mesa/swrast/s_depth.h')
-rw-r--r-- | src/mesa/swrast/s_depth.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h index a5856151f06..f93d95fa3d2 100644 --- a/src/mesa/swrast/s_depth.h +++ b/src/mesa/swrast/s_depth.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.5.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -45,6 +45,11 @@ _swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb, extern void +_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, + GLint n, GLint x, GLint y, GLuint depth[] ); + + +extern void _swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ); |