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author | Eric Anholt <[email protected]> | 2012-10-09 17:52:34 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-10-15 11:53:24 -0700 |
commit | bc74c4bbaf198d121fb36341ce4f9839c34b5e75 (patch) | |
tree | 5bb13b65e8437c8140f9581e09955c76752588cc /src/mesa/swrast/s_depth.h | |
parent | 09c006da9f5913e41c161866daadbc3a4ef4e469 (diff) |
mesa: Remove defines for NV_vertex_program limits.
Note that _mesa_GetVertexAttribPointervNV() is actually
glGetVertexAttribPointerv(), which operates on the generic attributes. The
geometry shader initialization looks like arbitrary cruft to me.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_depth.h')
0 files changed, 0 insertions, 0 deletions